Update log
Full Tire Friend update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Store
"SKY-HIGH HAUL", the 20th course so far, has you navigating rockets, explosives, flame, spiked logs, tilting platforms, and more on an airborne frigate.
You'll also be able to haul blocks, flamethrowers, and more to make creative use of the airship's floorplan.
There are plenty of secrets on board with you, too—and plenty of opportunities to bounce around and go fast, as tires strive to do.
Also new is the "Quick Dive" maneuver. Hold Brake, then hold a direction, then press Bounce to move laterally quickly—perfect for dodging incoming spike logs, gaining a tiny bit of air superiority, or exhausting a bit more "oomph" to make a tight jump. Of course, it can be chained with the Brake Jump, the Bounce, and more. It's especially worth trying with the Air Brake Powerup equipped.
Other things:
Brushed up the animation routines to make them much snappier. Your tire doesn't have arms or a face, so clear, responsive visual cues are extremely important for this game.
Made some improvements to the Hub World to make the whole thing more interconnected—also, more playground areas.
A new Achievement for an oddball thing to do in one of the courses. More of those sort on the way.
Fixed some minor bugs, such as skid marks appearing on some moving objects (and then floating in midair when those moving objects.. you know, move) and Traffic Barrels sometimes not quite getting out of the way when they should.
Still working some usability items, like rebinding controls. Some more music tracks should be on the way, too, to differentiate the courses a little more.
As always, I'm wide open to suggestions on courses, features, and so on.
Happy Tiring!
[carousel autoadvance="true"][/carousel]
Source
