Update log
Full Tiny Terraces update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞
Extracted changes
- Gameplay
- Fixes
- UI and audio
- Performance
I Added fishing stuff. 🎣🧍♂️
and some other things :)
A Fella Fishing
* I was going to add fishing lines but didn't do it yet, may do it later and have a setting to disable them if the simple version is enjoyed better.
Here are the current fish in the game.
Added Water Plants - A couple of Fellas in a Rice Field.
(as of v 0.92.888.9902)
🔨Here are some things that I have added/fixed/changed.
Added Fishing for the Fellas & You
Fishing Minigame - relatively idle, has upgrades in the minigame menu, and has a boost game that'll popup upon hooking a fish, not all fish will require player input to be caught as there is an auto-reel that assists in catches.
Fellas can now fish in Ponds(4+ tiles large) and the River.
Fellas have the ability to disable/enable fishing in case you don't want certain ones to start fishing (They all spawn as enabled.)
There is a 5 minute pause on fellas fishing on any new terraces.
Added 2 Progress Goals
Water plants: labeled with a 💧
Added 5 Achievements
Changed Menu Background.
Fixed some crashes.
Fixed Sprites of Eggs
Fixed some animations
Added Fish related products to make
Adjust tab selection visual in Inventory & Shop
Added in ability to start multiple production buildings at once.
Connected: Physically touching buildings of this type
All: all buildings of this type.
Fixed multiple issues of production buildings
Should fix any issues of not remaining as infinite through loads
Removed number visual in the hover UI to avoid confusion of infinite productions displaying as 99x.
Fixed windmills not loading back in prior task or selected product.
Optimized some stuff
lowered fog density
Fixed Quail and Chickens quacking like ducks.
(?) Fixed Animals from walking outside farm/getting stuck out there.
Fixed leftover requests in production buildings.
Fixed not being able to pull up the recipe selection grid on production buildings while it's producing something.
Adjusted progress goal saving method & added 2 new progress goals for Water plants.
Added a couple sorting buttons to Inventory and Shop
Inventory: A-Z alphabetical sorting, and Quantity sorting.
Shop: A-Z alphabetical sorting, and Cost sorting.
(clicking more than once swaps direction of the sorting)
Added 3 hats
Added a bridge that is placeable over ponds.
Added a Water Field for planting water plants on, and some different animations for when they walk in the water.
Planting on a normal Pond tile will convert it into one of these Water Field tiles.
Fellas slow down when trudging through water.
Fixed some code running at unnecessary times
Fixed sideways tree trunks
Added different sounds for Windmill, and Cooking Pot buildings
Fixed Recipe grid highlighter not mirroring correct selection
Fixed inventory sorting issue.
Fixed Sunflowers not being harvestable unless marked for harvest.
- CosmeticUpgraded engine versionto fix any performance/errors related to that.
Slightly improved performance of rain
Fixed some things missing translations
Fixed some missing characters
Fixed visual issue where some crows don't actually land on the ground
Fixed some visual issues with the animals.
Improved some lighting performance
More Optimizations
Fixed issue of selecting a seed before its ever added to the inventory required clicking it twice to actually select it.
Fixed an error in the building destruction list
Fixed watering plants while raining
Adjusted Fireflies
Added an "X" on the top left of the middle seed selector UI to clear the selection of the currently selected building/seed, setting it to "Empty"
(?) = possible
Source
