Update log
Full Tin Can update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
How to Access VR
VR support is included for all owners at no additional cost.
When you launch the game on Steam, you can now select VR mode directly from the launch options.
No separate download required — just choose VR and jump in.
About This Update
Bringing Tin Can to VR has been a significant technical milestone for us.
As with any VR release, behavior may vary depending on:
* Headset model
* Runtime (SteamVR / OpenXR, etc.)
* CPU / GPU configuration
* Play space setup
We’ve tested across multiple configurations, but real-world setups always reveal additional edge cases.
Feedback & Bug Reports
If you encounter issues, please include:
* Headset + runtime
* System specs (CPU / GPU)
* Clear reproduction steps
* Logs if available
Structured reports help us track down and fix problems much faster.
Performance feedback and UX suggestions are also highly appreciated. https://discord.gg/Y2p3xbQKsT
What’s Next?
If the VR version stabilizes well over the coming months, we’re considering a **Meta Quest port.**
No timeline to share yet, but it’s something we’d like to pursue.
Thank you for the continued support.
This is a major step for Tin Can, and we’re excited to see you finally experience the pod in VR.
Good luck out there Julien & Clément
Source
