Tin Can
Steam News 27 February 20262mo ago

Major Update – Tin Can is Now Officially Available in VR

How to Access VR VR support is included for all owners at no additional cost. When you launch the game on Steam, you can now select VR mode directly from the launch options. No separate download required — just choose V…

Update log

Full Tin Can update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions1 change0 removals
  • Performance
changedFeedback & Bug ReportsPerformance feedback and UX suggestions are also highly appreciated. https://discord.gg/Y2p3xbQKsT

How to Access VR

VR support is included for all owners at no additional cost.

When you launch the game on Steam, you can now select VR mode directly from the launch options.

No separate download required — just choose VR and jump in.

About This Update

Bringing Tin Can to VR has been a significant technical milestone for us.

As with any VR release, behavior may vary depending on:

* Headset model

* Runtime (SteamVR / OpenXR, etc.)

* CPU / GPU configuration

* Play space setup

We’ve tested across multiple configurations, but real-world setups always reveal additional edge cases.

Feedback & Bug Reports

If you encounter issues, please include:

* Headset + runtime

* System specs (CPU / GPU)

* Clear reproduction steps

* Logs if available

Structured reports help us track down and fix problems much faster.

Performance feedback and UX suggestions are also highly appreciated. https://discord.gg/Y2p3xbQKsT

What’s Next?

If the VR version stabilizes well over the coming months, we’re considering a **Meta Quest port.**

No timeline to share yet, but it’s something we’d like to pursue.

Thank you for the continued support.

This is a major step for Tin Can, and we’re excited to see you finally experience the pod in VR.

Good luck out there Julien & Clément

Source

Steam News / 27 February 2026

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