Update log
Full Timemelters - Friend Pass update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey all, we hope you've been enjoying the post 1.0 launch as much as we have! There are a lot of great reviews coming in, which is incredible. It's also a lot of fun for us to see people playing, understanding and having fun while exploring TimeMelters.
Extracted changes
- Balance
We already have a post game patch that is ready to go live, mainly fixing a few little bugs here and there:
Buffed the Fire Storm perk, increasing the shots from a Fire Spirit on an Orb. Added a ping icon for user feedback when you right click in coop Added a video that shows REDACTED in Clawdenvale Fixed a bug with the horizontal/vertical mouse sensitivity Fixed a coop/controller bug, it would vibrate when it wasn't suppose to Fixed a bug where the player couldn't move after summoning the void spirit Fixed an issue where videos would randomly stop playing properly Fixed a bug where players would still have a bit of agony mana left but could not use it Increased mana in strategist in Kamorr Fixed a coop bug when the client player uses spirit blast right when they rewind time Fixed a bug in the solo campaign where the first Community Challenge was still locked after playing Lancestorm Fixed a bug with the sky in Elfarness Fixed a bug with some particles FX that would not scale properly Fixed bugs with some vegetation assets Rebalanced a few challenges Fixed other minor bugs/issues Minor optimizations
We wanted to get this patch out fast to fix some of these issues that popped up after launch, and we're happy with how quickly we were able to turn this around. Going forward, we are working on adding Spanish text to the game!
Thank you all again, TimeMelters wouldn't be where it is now without all of your help. We truly appreciate it more than you can ever know,
The AutoExec team
Source
