Update log
Full Time To Wake Up update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone,
Extracted changes
- Gameplay
- Fixes
- Store
- UI and audio
We are now one week since the demo release. That means: updates! The demo has now been updated from v.0.2.0 to v.0.2.1 and here, you can read the list of changes:
Added invert Y-axis toggle in the control settings menu
Fixed a bug where the journal could be unlocked before collecting it
Fixed a bug where players could clip into the zigzag bedroom stairs
Fixed a bug where players could clip on top of a coat rack inside the bedrooms
Improved blink handling to prevent clipping/getting stuck in objects
Fixed a bug where players could interact with items through walls
Made (all) balloons at bedroom party poppable
Fixed the clockroom audio attenuation
Fixed the firsthallway save file glitch/skip
Fixed bedroom chair sound not stopping on scene unload
Fixed subtitles remaining visible when going back to the main menu
Fixed Bedroom Pit door clipping through door frame
Fixed Classroom Towers door clipping through door frame
Fixed landing sound in clockroom playing a second time when blinking
Added a current scene name text to pause menu
Increased auto-skip delay for journal show/hide in clockroom
Improved the colliders for ClosetHall scene
General optimizations & improvements to scene load times
Thank you for continuing to support the game! Whether it's wishlisting the game, following us, or leaving a review, every bit increases the chances of other players discovering Time To Wake Up as well.
We love reading your messages on the Steam Community Board and our Discord (https://discord.gg/2vQetpcpRy) and we feel glad to be surrounded by so many enthusiastic people on our journey to release!
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