Time To Wake Up
Steam News 7 April 20261mo ago

Demo changelog v.0.2.1

Hello everyone, We are now one week since the demo release. That means: updates! The demo has now been updated from v.0.2.0 to v.0.2.1 and here, you can read the list of changes: Added invert Y-axis toggle in the contro…

Update log

Full Time To Wake Up update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone,

Extracted changes

11 fixes2 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Store
  • UI and audio
changedWe are now one week since the demo release. That means: updates! The demo has now been updated from v.0.2.0 to v.0.2.1 and here, you can read the list of changes:
addedAdded invert Y-axis toggle in the control settings menu
fixedFixed a bug where the journal could be unlocked before collecting it
fixedFixed a bug where players could clip into the zigzag bedroom stairs
fixedFixed a bug where players could clip on top of a coat rack inside the bedrooms
changedImproved blink handling to prevent clipping/getting stuck in objects

We are now one week since the demo release. That means: updates! The demo has now been updated from v.0.2.0 to v.0.2.1 and here, you can read the list of changes:

  • Added invert Y-axis toggle in the control settings menu

  • Fixed a bug where the journal could be unlocked before collecting it

  • Fixed a bug where players could clip into the zigzag bedroom stairs

  • Fixed a bug where players could clip on top of a coat rack inside the bedrooms

  • Improved blink handling to prevent clipping/getting stuck in objects

  • Fixed a bug where players could interact with items through walls

  • Made (all) balloons at bedroom party poppable

  • Fixed the clockroom audio attenuation

  • Fixed the firsthallway save file glitch/skip

  • Fixed bedroom chair sound not stopping on scene unload

  • Fixed subtitles remaining visible when going back to the main menu

  • Fixed Bedroom Pit door clipping through door frame

  • Fixed Classroom Towers door clipping through door frame

  • Fixed landing sound in clockroom playing a second time when blinking

  • Added a current scene name text to pause menu

  • Increased auto-skip delay for journal show/hide in clockroom

  • Improved the colliders for ClosetHall scene

  • General optimizations & improvements to scene load times

Thank you for continuing to support the game! Whether it's wishlisting the game, following us, or leaving a review, every bit increases the chances of other players discovering Time To Wake Up as well.

We love reading your messages on the Steam Community Board and our Discord (https://discord.gg/2vQetpcpRy) and we feel glad to be surrounded by so many enthusiastic people on our journey to release!

Source

Steam News / 7 April 2026

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