Update log
Full Through the Nightmares update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Gameplay
- Performance
- UI and audio
- Store
- Fixes
Wake up, dreamers! Our first update has arrived.
With over 200,000 player deaths (and counting), we figured it was time to give you a few more tools to fight back… or at least die in slightly more comfort.
This update brings quality-of-life improvements, bug fixes, a touch more light, and some important fixes for those of you playing on Steam Deck. Let’s dive in:
🌕 What’s New
Locked 60 FPS option for those who prefer their nightmares smooth as butter
FPS Canvas now scales with resolution (no numbers for ants!)
Automatic language detection will pick the right localization based on your Steam UI
Chapter 1, Level 15 — Music no longer restarts every time you die. You’re welcome!
Chapter 3, Level 8 — Scene lighting updated to make that one item easier to spot
🌓 What’s Fixed
Fixed issues with Steam Deck optimization not applying
Cleaned up control hint layout for Steam Deck (shout-out to @Amferatus for the catch!)
Fixed inconsistent font sizes in Portuguese
Fixed typos in the German localization
Chapter 3, Level 16 — Fixed a bug where music would stop permanently after dying at the end (it was pretty creepy)
Fixed a few other behind-the-scenes bugs. Some harmless, some… not so much.
One more thing: if you have bought and enjoyed Through the Nightmares, please consider leaving us a review! Steam reviews matter even in the dream world. Trust us, we know.
Thank you for dying, retrying, and dreaming with us! – Sandman Team
Source
