Through the Nightmares
Steam News 7 September 20232y ago

Oops, We Did It Again: Release 0.15.0 - Game Fixes and Polishing

The trip to Gamescom was beneficial for us in more ways than one, as it helped us uncover several bugs that we hadn't encountered before. So, we back home from this awesome festival and decided to create a patch, and to…

Update log

Full Through the Nightmares update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedThe trip to Gamescom was beneficial for us in more ways than one, as it helped us uncover several bugs that we hadn't encountered before. So, we back home from this awesome festival and decided to create a patch, and to make things more interesting, we added a couple of features that were already in development at the time we began working on the patch.
addedGeneral Updates:😎 Polished the Lvl7 cutscene 😎 Added logic to skip the initial cutscene. This is a feature we've always felt was missing during exhibitions and showcases.
addedSounds Improvements:🎧 Updated the in-game music! We are currently in the process of finding our unique audio style and experimenting with various soundscapes and moods. This isn't the final music, but you can have a listen and give us your feedback on how you like it! 🎧 Added sounds for character introductions. Not it is not completely silince. 🎧 Updated a significant number of sounds across the game.
fixedFixes:🪓 Removed unfinished languages that accidentally appeared in previous builds (🤦‍♂️) 🪓 Fixed shifting camera angles if you die at the very end of the second part of lvl7 🪓 Fixed the ability to die after finishing lvl7 🪓 Fixed random tutorial bugs from analytics 🪓 Fixed wrong trigger positions on lvl4 🪓 Fixed gamepad tutorial for Hit that never disappears even after passing it 🪓 Fixed hiding Tutorial after user death

The trip to Gamescom was beneficial for us in more ways than one, as it helped us uncover several bugs that we hadn't encountered before. So, we back home from this awesome festival and decided to create a patch, and to make things more interesting, we added a couple of features that were already in development at the time we began working on the patch.

General Updates:

😎 Polished the Lvl7 cutscene 😎 Added logic to skip the initial cutscene. This is a feature we've always felt was missing during exhibitions and showcases.

Sounds Improvements:

🎧 Updated the in-game music! We are currently in the process of finding our unique audio style and experimenting with various soundscapes and moods. This isn't the final music, but you can have a listen and give us your feedback on how you like it! 🎧 Added sounds for character introductions. Not it is not completely silince. 🎧 Updated a significant number of sounds across the game.

Fixes:

🪓 Removed unfinished languages that accidentally appeared in previous builds (🤦‍♂️) 🪓 Fixed shifting camera angles if you die at the very end of the second part of lvl7 🪓 Fixed the ability to die after finishing lvl7 🪓 Fixed random tutorial bugs from analytics 🪓 Fixed wrong trigger positions on lvl4 🪓 Fixed gamepad tutorial for Hit that never disappears even after passing it 🪓 Fixed hiding Tutorial after user death

So...

It seems that the game has become more stable, which means we can again engage in the creative part of development. See you!

Source

Steam News / 7 September 2023

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