Update log
Full This Is Fine: Maximum Cope update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone,
Extracted changes
- Gameplay
- Balance
- Store
We’ve made a few updates to the public demo, so things should now feel a bit faster and a bit stranger.
Question Hound moves faster now. Walking, jumping, all of it feels a little more responsive.
There’s a new enemy. We’re pretty sure it’s dangerous. It also probably doesn’t like you.
We’ve added some new traps and hazards. Question Hound’s anxiety is clearly seeping deeper into the world. The whole place feels a bit less stable now. Don’t worry. You’re fine.
There’s a new way to get perks. Some of them can now be found as collectibles, so you won’t always have to rely on the shop and those questionable coffee bean deals.
There’s also a new secret area. Feel free to go looking for it.
Alongside that, we’ve made a number of small fixes and balance tweaks to smooth things out.
If it’s been a while since your last visit inside Question Hound’s brain, now might be a good time to take another look.
[dynamiclink href="https://store.steampowered.com/app/3994730/This_Is_Fine_Maximum_Cope__Demo/"]
Everything’s still fine.
The Numskull Games Team
Source
