Update log
Full theHunter: Call of the Wild™ update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Fixes
- Maps
- Store
- Performance
New Mule Deer Furs
Three new, very rare fur variations have been added to all Mule Deer populations: Erythristic Red, Erythristic Isabelline, and Mosaic.
Improvements
Trophy Lodge UI
Improved the visualization of trophies in the Trophy Lodge customization screen.
It should be clearer which trophy you’re selecting when browsing through trophies in the Trophy Manager.
Game Feeder UI
Added a new panel to the Game Feeder menu which shows which animals they attract.
Replaced the icon displayed when spotting an animal at a Game Feeder to be clear that it's not actually a Need Zone.
The "Feeder was destroyed" notification now uses a pop-up that doesn't require you to dismiss it manually.
Animal Populations
Populations for Stubble Quail and Magpie Goose on Emerald Coast have been reset. This should fix any lingering issues with animals being scored too high and even bring a little bit of peace to the fan subreddit.
Bug Fixes
Animals
Several visual issues with animal skeletons on the Harvest Screen have been fixed:
The Woodcock’s feet and wing bones should now match up with its model.
The Black Grouse’s wings should now match up with its model.
The Beceite Ibex’s spine no longer appears severed.
Fixed an issue where the Woodcock’s beak appeared stretched in certain trophy lodge poses.
We did surgery on Badger eyeballs and now they are round (as intended).
Capercaillies should react with faster when threatened.
Audio
Fixed an issue where repair sounds didn't play when fixing a Game Feeder.
The train on New England Mountains now sounds like a train.
Customization
If you have the Sundarpatan Cosmetic Pack, you should now properly see your Varnished Cedar Woodgrain customization.
Equipment
An issue where .410 slugs wouldn’t travel more than 100m has been resolved.
Gameplay
Resolved a bug where animals could get stuck if a Game Feeder they were interested in was removed.
Fixed an issue where items could sometimes not be equipped correctly if you had the Aim Toggle option on.
It should now be easier to Spot the American Mink and Eurasian Pine Marten at long ranges.
Animals will no longer gather on ground above a Game Feeder placed in a cave.
Game Feeders disabled by Hunting Pressure should now re-enable after Hunter Pressure is removed without needing to reload the map.
Fixed an issue where animals could occasionally appear out of thin air when exiting a Treestand.
Bears should now be less enthusiastic about destroying Box Feeders when you’re resting.
Graphics
Fixed an issue that had caused trees to not render properly at very long range.
Missions
Resolved an issue on Scotland where you could get stuck on the Haggis Hunt mission if you spotted the "haggis" too quickly.
Fixed an issue on Scotland where the name of the "haggis" wasn’t displaying correctly in the HUD after spotting it during the Haggis Hunt mission.
Removed a test mission on Sundarpatan that had mysteriously appeared.
Fixed a crash on Scotland that could happen if you approached Piper’s Pit while on the Pipe Down mission and either playing in a language that had a long text strings in the subtitles or had the subtitle display size significantly increased.
Multiplayer
Fixed an issue where hosts placing structures on a map would reveal small areas for others in the session, even when playing singleplayer afterwards.
When a host removes a trophy in their lodge, other players will now be able to see the trophy update.
A bug that
Source
