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Latest The Wind's Path updates
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QOL Update: New gameplay options and small fixes
Back on the Wind's Path again with another update! More Quality of Life options to make the game just a little more enjoyable! New Input setting behavior: Nintendo button layout now changes "Accept" to A button and "Can…
Automatic Resolution Scaling - Performance Improvements
What's new The game now scales to the player's monitor. This will make rendering the game easier on smaller resolutions giving a stable framerate. PC game emulation on Android and low end hardware Did you know you can e…
Difficulty Settings
I added some difficulty settings into the game. This isn't the normal "Easy Mode" or "Hard Mode" though. In the settings menu under the gameplay settings, there will be options to modify the game. Things like, giving th…
Delta Time Implementation
Got a huge update for you! The Wind's Path is now framerate independent!🎉🎉 This means no more slow down making the game come to a snail's pace. The Wind's Path was designed around 60fps gameplay. So if you weren't get…
Input Buffer
A much needed new feature has been implemented. Input buffering! This will make the game a little more forgiving when handling inputs. If you press the jump, dash or attack buttons a little early, the game will now exec…
Update! Dashing out of attack recovery animation + Performance Improvements
A few updates based on feedback. Now able to dash out of the attack recovery animation. Pressing dash after using the basic attack will let you instantly dash away or towards your target. (Thanks Tim!) 1 old save file w…
Save Backup Update
A couple of updates: The game will now create a backup save file. Safer saving system to mitigate chances of corrupting save file.
New save system
The saving method has been changed. The game now uses a .sav file instead of .res. This will be reset your game's progression but will make the game less vulnerable to malicious exploits. Please contact me if you have a…
Small Fixes Update
Optimized particle effects to be less resource hungry
Calamity Lag fix
The screenshake was causing lag in the first few calamity rooms. I've taken them out for the time being. The levels shouldn't lag as much now. Please let me know if you are still experiencing issues. Thanks for your tim…
Demo Update!
The Wind’s Path Demo on Steam has been updated with some badly needed fixes. Endless Project Games is still accepting feedback from anyone who plays the demo. So don’t be shy! These fixes include the following: New tuto…
Added Tutorial!
A new tutorial has been added to help people learn the mechanics. This should hopefully help ease players into the game. As always any feedback is appreciated! Thanks!
