The Thaumaturge
Steam News 20 March 20242y ago

The Thaumaturge Patch 1.0.2 out now!

Hello everyone! Thank you for all the valuable feedback and kind words ❤️ We're still working on improving and fixing The Thaumaturge. 🙏 We kindly ask you to share your feedback by leaving a review of the game. This is…

Update log

Full The Thaumaturge update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone!

Extracted changes

2 fixes1 addition0 changes0 removals
  • Performance
  • Events
  • Security
addedPatch 1.0.2Stability: - Framerate Limit option has been introduced to decrease cases of using too much resources which should improve the overall stability and performance (default and recommended value is 75 FPS); - Improvements to overall stability that should reduce cases of random freezes and crashes.
fixedPatch 1.0.2General issues and improvements: - Fixed the issue where creating quick saves between scenes could lead to black screens; - Fixed the issue where random encounter at Port Praski could have been started during any time of day instead of night which resulted in black screen; - Fixed the issue where Difficulty level could randomly change to Challenge despite being at other, lower levels; - Fixed issues with some Achievements’ description; - Fixed the issue where some of Wiktor’s attack animations played incorrectly; - Fixed the issue where input was not disabled in the background while a tutorial was opened in UI tabs resulting in tutorial videos displaying black image; - Fixed the issue where changing to any tab from Thaumaturgy Development tab resulted in attack videos displaying black image; - Fixed the issue where interacting with a viewpoint could reset all the clues in the area; - Fixed instances of missing translations; - Fixed instances of incorrect text formatting; - Fixed instances of discrepancies between VO and written texts; - Improvements for animations across multiple scenes; - UI improvements; - Navigation improvements; - Collision improvements.
fixedPatch 1.0.2Quest related issues: - Fixed the issue where fast travel point (carriage) could be missing at the beginning of the Third Act, blocking progress; - Fixed the issue where Players could have been blocked during The Art of Dying side quest; - Fixed the issue where black screen could occur during The Price of Friendship side quest; - Fixed a conditional blocker during To Dust, You Shall Return main quest if manipulation on certain NPC was performed; - Fixed the issue where interaction with Rasputin was not available during At the Crossroads main quest; - Fixed an exploit where it was possible to increase Proud points during They're Alive side quest; - Fixed a few issues where certain choices during The Price of Friendship side quest used incorrect logic; - Fixed the issue where redundant objective lead to an inactive NPC during The Price of Friendship side quest; - Fixed the issue where The Price of Friendship side quest could be blocked if Front Page side quest was started in the meantime; - Fixed the issue where trail lead to an incorrect phone during Front Page side quest; - Fixed the issue where Upyr behaved incorrectly at the beginning of the fight in Fearless side quest; - Fixed the issue where manipulation could have become unavailable after meeting certain conditions during Dangerous Friends main quest; - Fixed the issue where visiting barber during The Reptilian Bash side quest before the objective appeared, made said objective redundant; - Fixed the issue with Rasputin’s model incorrect loop during Shadows of Sins Past main quest; - Fixed the issue where Wiktor’s shouts, regarding nearby clues, triggered at any time of day instead of night during They're Alive side quest; - Fixed the issue where Upyr’s model could persist during the fight if manipulation was

Thank you for all the valuable feedback and kind words ❤️ We're still working on improving and fixing The Thaumaturge.

🙏 We kindly ask you to share your feedback by leaving a review of the game. This is the best way for us to gather your opinions and align our priorities for future development. 🙏

Thank you!

Patch 1.0.2

Stability: - Framerate Limit option has been introduced to decrease cases of using too much resources which should improve the overall stability and performance (default and recommended value is 75 FPS); - Improvements to overall stability that should reduce cases of random freezes and crashes.

General issues and improvements: - Fixed the issue where creating quick saves between scenes could lead to black screens; - Fixed the issue where random encounter at Port Praski could have been started during any time of day instead of night which resulted in black screen; - Fixed the issue where Difficulty level could randomly change to Challenge despite being at other, lower levels; - Fixed issues with some Achievements’ description; - Fixed the issue where some of Wiktor’s attack animations played incorrectly; - Fixed the issue where input was not disabled in the background while a tutorial was opened in UI tabs resulting in tutorial videos displaying black image; - Fixed the issue where changing to any tab from Thaumaturgy Development tab resulted in attack videos displaying black image; - Fixed the issue where interacting with a viewpoint could reset all the clues in the area; - Fixed instances of missing translations; - Fixed instances of incorrect text formatting; - Fixed instances of discrepancies between VO and written texts; - Improvements for animations across multiple scenes; - UI improvements; - Navigation improvements; - Collision improvements.

Quest related issues: - Fixed the issue where fast travel point (carriage) could be missing at the beginning of the Third Act, blocking progress; - Fixed the issue where Players could have been blocked during The Art of Dying side quest; - Fixed the issue where black screen could occur during The Price of Friendship side quest; - Fixed a conditional blocker during To Dust, You Shall Return main quest if manipulation on certain NPC was performed; - Fixed the issue where interaction with Rasputin was not available during At the Crossroads main quest; - Fixed an exploit where it was possible to increase Proud points during They're Alive side quest; - Fixed a few issues where certain choices during The Price of Friendship side quest used incorrect logic; - Fixed the issue where redundant objective lead to an inactive NPC during The Price of Friendship side quest; - Fixed the issue where The Price of Friendship side quest could be blocked if Front Page side quest was started in the meantime; - Fixed the issue where trail lead to an incorrect phone during Front Page side quest; - Fixed the issue where Upyr behaved incorrectly at the beginning of the fight in Fearless side quest; - Fixed the issue where manipulation could have become unavailable after meeting certain conditions during Dangerous Friends main quest; - Fixed the issue where visiting barber during The Reptilian Bash side quest before the objective appeared, made said objective redundant; - Fixed the issue with Rasputin’s model incorrect loop during Shadows of Sins Past main quest; - Fixed the issue where Wiktor’s shouts, regarding nearby clues, triggered at any time of day instead of night during They're Alive side quest; - Fixed the issue where Upyr’s model could persist during the fight if manipulation was

Source

Steam News / 20 March 2024

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