The TEAM game:Corgi&me
Steam News 13 May 20268d ago

Patch Notes 1.1.3

Hello. While preparing this patch, we received a lot of feedback about bugs and improvements. Thank you very much to everyone who has been enjoying the game and sending us your thoughts. Patch notes for version 1.1.3 ar…

Update log

Full The TEAM game:Corgi&me update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello.

Extracted changes

3 fixes5 additions8 changes2 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Store
  • Balance
  • Events
fixedFixesFixed a pregame UI bug
removedFixesAdjusted the layout so that the two teams' lineup boxes are no longer cut off.
changedFixesAdjusted player at-bat prompts
changedFixesSound adjustments
changedFixesAdjusted some background music and sound effects that had not been normalized.
changedFixesFor background music, tracks that were too loud have been brought down, and for sound effects, effects that were too quiet have been raised.

While preparing this patch, we received a lot of feedback about bugs and improvements.

Thank you very much to everyone who has been enjoying the game and sending us your thoughts.

Patch notes for version 1.1.3 are as follows.

Fixes

  1. Fixed a pregame UI bug

Adjusted the layout so that the two teams' lineup boxes are no longer cut off.

  1. Adjusted player at-bat prompts

  • Bunt prompt: 'Right-click: Bunt' → 'Hold right-click: Bunt'

  • Early swing-and-miss: Swing and miss! Early

  • Late swing-and-miss: Swing and miss! Late

  1. Sound adjustments

Adjusted some background music and sound effects that had not been normalized.

For background music, tracks that were too loud have been brought down, and for sound effects, effects that were too quiet have been raised.

※ Note: Depending on your previous settings, some sound effects or background music may play too loudly.

After applying the patch, we recommend launching the game with your playback device volume lowered and adjusting from there.

  1. Fixed an ESC behavior issue

Fixed an issue where pressing ESC during a match did not pause the game and allowed play to continue for a short time.

Several other fixes and adjustments have also been applied.

Additions

  1. Added new perks

Shift Breaker - When a defensive shift is active, increases the chance that the batted ball goes in the opposite direction of the shift.

Picky Eater - Greatly boosts abilities with the bases loaded, but greatly weakens abilities in all other situations.

Stubborn - Cannot receive support from team pitching analysis and continuously reduces team momentum.

Thick Skin - Reduces the penalty and grants a bonus when hitting a batter with a pitch.

Hot and Cold - Randomly improves or worsens pitching ability when taking the mound.

Best Battery (Pitcher/Catcher) - If both players equip this perk together, their abilities improve more as their OVRs become closer.

Perfect Blocking - Improves wild-pitch blocking ability.

Counselor - Helps treat injuries and the yips. (See the injury system below.)

Fragile Body - Increases injury rate.

Characters in existing saves (the player team and opposing teams) have already been generated, so newly added perks will not be added to them separately. They will apply starting with newly recruited players and newly generated league teams.

For detailed values and other information, please refer to BBB and the in-game information.

  1. Added unique Corgis

You can obtain unique characters by achieving certain achievements or by playing certain content for the first time.

(Unique Corgis are automatically carried over during succession.)

Each unique Corgi has its own special perk, and these perks cannot be removed.

  1. Added an injury system

A system has been added where players can be injured at a certain probability based on actions such as steals, hit-by-pitches, and great defensive plays.

(The base probability is quite low.)

When a player is injured, their abilities may be reduced during the match and their health may drop faster,

or they may become unavailable for a set period.

Also, player-team members other than the player character have a very low chance of developing the yips,

which can be overcome through a long period of rest.

The penalty is large, but after overcoming it, the player can receive a stronger perk as a reward.

This is not a forced system, but an optional system.

Because it can create roster shortages, it will only begin occurring after your roster has expanded to a certain extent.

You can turn injuries on or

Source

Steam News / 13 May 2026

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