Update log
Full The Shadow Syndicate update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone! We’re back with a new update, and this time we wanted to talk about something many of you have been asking about: the structure of the game. Since a lot of people are curious about how exploration works and what kind of experience they can expect, we thought this would be a great moment to explain the foundations of our world design. Our game is built around exploration first. While its level design takes inspiration from metroidvania-style structure, it is not a metroidvania. Players will explore two main hubs — Brooklyn and The Outskirts — which serve as surface areas they can always return to. In Brooklyn, players can roam an entire neighborhood, meet NPCs, interact with locals, uncover small stories, and take part in side activities like poker, darts, bowling, and more.
Extracted changes
- Gameplay
- Server
From both hubs, players can descend into the underground, where missions take place across a network of interconnected dungeons. These spaces are designed to let players freely enter, leave, and move between areas at any time, creating a non-linear experience centered on discovery, immersion, and freedom of exploration.
Source
