The Seven Deadly Sins: Origin
Steam News 28 April 202623d ago

Official Discord AMA Summary

Greetings, Star Guardians! Through the recent AMA (Ask Me Anything), we had a valuable opportunity to communicate with many of our Star Guardians. As a token of our appreciation for takin…

Update log

Full The Seven Deadly Sins: Origin update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings, Star Guardians!

Extracted changes

1 fix4 additions6 changes0 removals
  • Store
  • Events
  • Balance
  • Gameplay
changedLarge Cube Key Bundle x2
changedThe reward will be sent via your in-game mailbox and can be claimed until May 12 (Tue) 14:59 (UTC).
changedQ1: During combat, there are moments when damage appears to decrease instantly.
changedBy increasing your Pierce stat, you can incapacitate the monster’s Perseverance and improve your skill hit rate. The issue where BLOCK activation is not clearly indicated will be improved in a future update.
addedThe automatic Magic Gauge refill feature is not planned, as a ranking system is scheduled to be introduced.
addedQ4: Could you add a feature to fix the starting position when entering combat or dungeons?

Through the recent AMA (Ask Me Anything), we had a valuable opportunity to communicate with many of our Star Guardians.

As a token of our appreciation for taking the time to participate in the AMA, we have prepared a special gift for all Star Guardians as outlined below.

✦ First AMA Celebration Special Gift

- Platinum Ingot x30

- Star Fragment x500

- Large Cube Key Bundle x2

* The reward will be sent via your in-game mailbox and can be claimed until May 12 (Tue) 14:59 (UTC).

You can find a summary of the AMA Q&A below.

If you would like to review the development team’s full responses, please check the link below.

▶ Go to AMA Developer Answers

◼ Combat & Progression

Q1: During combat, there are moments when damage appears to decrease instantly.

A: This is a normal occurrence caused by the interaction between the Pierce and Perseverance stats, which can trigger a BLOCK effect on monsters.

By increasing your Pierce stat, you can incapacitate the monster’s Perseverance and improve your skill hit rate. The issue where BLOCK activation is not clearly indicated will be improved in a future update.

Q2: While progressing through the ‘Ferzen Mines’ dungeon, the mine cart sections and puzzles feel overly tiring. It would also be helpful to have a feature that automatically fills the Magic Gauge.

A: We plan to adjust the [Abyss] difficulty of ‘Ferzen Mines’ so that players can engage the boss directly. We will also introduce features such as bulk use of Cube Keys to help reduce fatigue from repeated farming.

The automatic Magic Gauge refill feature is not planned, as a ranking system is scheduled to be introduced.

Q3: Could you increase the storage limit for ‘Cube Keys’ or reduce the number of ‘Cube Keys’ consumed when entering content?

A: While this may feel insufficient for some players, the total amount obtainable is continuously increasing, and the experience may vary depending on playstyle. As such, we are approaching adjustments with caution. For now, this will be supplemented through events and additional distribution.

Q4: Could you add a feature to fix the starting position when entering combat or dungeons?

A: We understand this inconvenience. The issue where the iron gate can be confusing when entering the ‘「Corrupted」 Warden Orgot’ Boss Challenge will be addressed as soon as possible.

Q5: Please increase the efficiency of the Gold Dungeon and Mastery Growth Dungeon.

A: Improvements to increase the efficiency of ‘Cube Key’ usage in the Gold Dungeon and Mastery Growth Dungeon will be implemented in the near future.

Q6: Could you remove the time limit system in [Abyss] difficulty dungeons?

A: We plan to increase the clear time limits for recently added Boss Challenge and Dungeon content.

Q7: Could you add a combat statistics system that allows players to check each party member’s contribution, such as damage dealt, after completing Boss Challenges or Dungeons?

A: Our current goal is to provide content that can be enjoyed by a wide range of players regardless of skill level. Rather than displaying exact damage values, we will consider improvements in the direction of highlighting the best player.

Q8: Please improve the system so that fragment items can be obtained as guaranteed rewards from specific stages and bosses.

A: We are preparing to provide a feature that allows exchanging different types of fragments in the near future.

◼ Activities & Exploration

Q1: It would be great if the

Source

Steam News / 28 April 2026

Open original