Update log
Full The Seven Deadly Sins: Origin update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, Star Guardians.
Extracted changes
- Gameplay
- Performance
- Fixes
- Maps
- Store
This is PD Koo of.
First, thanks to the continued interest and support from all our Star Guardians, we are pleased to greet you ahead of our second update.
The previous update was prepared on a relatively smaller scale and shorter cycle, allowing us to respond more flexibly to your actual gameplay experience following launch.
However, we recognize that we were not able to provide sufficient stability and convenience during that process, and we take this matter very seriously. We sincerely apologize for the inconvenience caused.
That said, through the patches implemented so far, the overall crash rate has been steadily decreasing, and we believe it has now reached a more stable level. However, we recognize that there are still many areas that may affect your gameplay experience.
Since launch, we have continued to make improvements, focusing first on issues that could be addressed quickly. We are aware that there is still more to be done, and we will continue working to address these areas. We would greatly appreciate your patience.
With this update, we believe we are entering the beginning of full-scale updates for .
In this Developer Notes, we would like to share the key improvements that will be applied in the Version 1.2 update, along with a preview of what this update will bring.
◼ Key Improvements in the Version 1.2 Update
✦ Improvements to Gathering Convenience
With this update, we will be improving overall convenience for gathering and mining.
In particular, the ‘Continuous Tracking’ feature has been one of the most consistently requested improvements by many Star Guardians since launch, and our development team has also recognized the need for improvement.
However, as this feature required structural improvements rather than a simple adjustment, it took longer than expected to implement. We sincerely apologize for the delay.
After this update, continuous gathering will be enabled when tracking gathering or mining targets, and reward information based on World Level will be displayed in greater detail on the World Map.
In addition, item drop information for elite and boss monsters within dungeons will be enhanced, allowing for clearer visibility during gameplay.
We will continue working to address any inconvenience experienced by our Star Guardians.
✦ Addition of Engraved Equipment Information Preview
With this update, a feature will be added that allows players to preview basic information about engraved equipment in advance.
Since launch, we have received a significant amount of feedback that it has been inconvenient not being able to check equipment options in advance when crafting engraved equipment. In response, this update will allow players to preview the equipment’s passive skills and stats directly from the crafting screen.
We also apologize for the delay in implementing this feature, as we recognize it should have been addressed more quickly. Moving forward, we will do our best to provide a more intuitive experience when progressing equipment.
✦ Improvements to Main Quests in the Liones Region
The development team has closely analyzed player drop-off rates during the early tutorial stages and found that more Star Guardians than expected were experiencing difficulty progressing through the tutorial as intended.
In particular, we identified multiple cases where players struggled to perform key actions required for quest progression, such as defeating monsters in the Pernes swamps after exiting the cave or cutting down trees as part of the quest flow.
To address this, we will be enhancing guidance in key sections to ensure a smoother gameplay experience. In addition, monster
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