Update log
Full The Necromancer's Tale update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Fixes
- Security
- Balance
See patch notes in the community forums for further information: spoilers have been removed here. Spoiler tags don't work in Announcements. Patch Notes 1.226
Fixed a bug which let you buy an item from a shop by dragging it on top of another item in your inventory, losing the original item. Now you can only buy by dragging to an empty slot (or double clicking/shift-clicking)
Tied up a loose end in chapter 3
Tied up a loose end after chapter 10/chapter 13
Added an explanatory message if you get caught (SPOILER)
Fixed a loose end in the chapter 8 docker sidequest
Patch Notes 1.227
Removed an exploit where you could quicksave immediately after dying, and then reload and not be dead, with the combat won
Fixed a spot you could fall and get stuck in the (SPOILER)
Patch Notes 1.228
Fixed an issue with the ‘pickup nearby body’ command
Fixed an issue in chapter 6 (SPOILER)
Patch Notes 1.229
a rare combat-related hexgrid issue, hotfix
Boerhaaven's creature health/repair fix
Fixed an issue caused by loading a save-game while playing the prologue
Added a manual override key (F2), to ignore game controllers
Patch Notes 1.230
Made sure that townsfolk don’t “run out” if a lot of them (SPOILER)
Added a list of names/jobs of the main characters in Marns, to help if you forget who’s who (it’s in the “Info” window)
Fixed an issue with Robyn reappearing after she was (SPOILER)
Patch Notes 1.231
Added a button to change difficulty in the Settings window (Combat section) - previously it was only in the Character window.
Added an Invert Camera Rotation option in the Settings window
Fixed a journal note typo
Fixed an exploit that could yield unlimited (SPOILER)
Updated Unity version due to a recent Windows patch causing crashes
Source
