The Necromancer's Tale
Steam News 5 November 20256mo ago

Patch Notes 1.216 - 1.219

Patch Notes 1.216 Updated to the latest version of Unity (in preparation for porting to consoles) NOTE: a beta branch called “Legacy” has been created, for anyone using Windows 7 or Mac OSX, since the latest version of…

Update log

Full The Necromancer's Tale update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes2 additions9 changes0 removals
  • Gameplay
  • Compatibility
  • Fixes
  • UI and audio
  • Store
changedUpdated to the latest version of Unity (in preparation for porting to consoles)
changedNOTE: a beta branch called “Legacy” has been created, for anyone using Windows 7 or Mac OSX, since the latest version of Unity is incompatible with these.
fixedFixed the flickering progress bar which sometimes happens on stoves
changedMade doors open/close audio only play if close to the player
changedIncreased the maximum range that icons first appear at if you have CTRL/RMB held, while underground
changedMade it so that double clicking a wearable item will swap it with whatever is already in that inventory slot, rather than doing nothing if the slot is already occupied (this was already how weapons worked, but other items did not).

Patch Notes 1.216

  • Updated to the latest version of Unity (in preparation for porting to consoles)

  • NOTE: a beta branch called “Legacy” has been created, for anyone using Windows 7 or Mac OSX, since the latest version of Unity is incompatible with these.

  • Fixed the flickering progress bar which sometimes happens on stoves

  • Made doors open/close audio only play if close to the player

  • Increased the maximum range that icons first appear at if you have CTRL/RMB held, while underground

  • Boosted the stats of the (SPOILER*- see patch notes in forum) in the big dungeon

  • Made it so that double clicking a wearable item will swap it with whatever is already in that inventory slot, rather than doing nothing if the slot is already occupied (this was already how weapons worked, but other items did not).

Patch Notes 1.217

  • Added a takeable (SPOILER) in Boerhaaven’s basement

  • Fixed an issue if you tried to test (SPOILER) on the pigs at night

  • Made it easier to take Ramon’s (SPOILER) for the Awaken ritual

  • Added an extra hint about checking Zelig’s (SPOILER) if you try to go into the (SPOILER) without any valid reason

Patch Notes 1.218

  • Improved a confusing step in the chapter 10 docker quest (SPOILER)

  • Changed an item description (chapter 10 ritual) from ‘holy phial’ to ‘phial of holy oil’ to remove confusion with a phial of holy water

Patch Notes 1.219

  • Changed combat so that characters can now move through tiles occupied by units from their own side, but cannot stop moving on those tiles. Characters can still not move through tiles occupied by enemies.

  • Note that (SPOILER) tags do not work in Steam Announcements. Details of these items can be found in the forums, in the Patch Notes section.

Source

Steam News / 5 November 2025

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