Update log
Full The Necromancer's Tale update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
- Fixes
- UI and audio
- Store
Patch Notes 1.216
Updated to the latest version of Unity (in preparation for porting to consoles)
NOTE: a beta branch called “Legacy” has been created, for anyone using Windows 7 or Mac OSX, since the latest version of Unity is incompatible with these.
Fixed the flickering progress bar which sometimes happens on stoves
Made doors open/close audio only play if close to the player
Increased the maximum range that icons first appear at if you have CTRL/RMB held, while underground
Boosted the stats of the (SPOILER*- see patch notes in forum) in the big dungeon
Made it so that double clicking a wearable item will swap it with whatever is already in that inventory slot, rather than doing nothing if the slot is already occupied (this was already how weapons worked, but other items did not).
Patch Notes 1.217
Added a takeable (SPOILER) in Boerhaaven’s basement
Fixed an issue if you tried to test (SPOILER) on the pigs at night
Made it easier to take Ramon’s (SPOILER) for the Awaken ritual
Added an extra hint about checking Zelig’s (SPOILER) if you try to go into the (SPOILER) without any valid reason
Patch Notes 1.218
Improved a confusing step in the chapter 10 docker quest (SPOILER)
Changed an item description (chapter 10 ritual) from ‘holy phial’ to ‘phial of holy oil’ to remove confusion with a phial of holy water
Patch Notes 1.219
Changed combat so that characters can now move through tiles occupied by units from their own side, but cannot stop moving on those tiles. Characters can still not move through tiles occupied by enemies.
Note that (SPOILER) tags do not work in Steam Announcements. Details of these items can be found in the forums, in the Patch Notes section.
Source
