Update log
Full The Drifter update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- UI and audio
- Store
Another round of fixes and tweaks that have built up while I've been working on ports and other things! Tweaks/minor features-
Added controller vibration for XBox controllers. (I did try to get it working on steam deck but the results weren't great, so XBox controllers only for now).
Added a few more autosave points (eg. when entering room for first time).
Added sfx when navigating left/right on save/restore menu.
And a bunch of fixes-
Fixed a small stall on title screen from an unnecessary save slot check.
Hiding main menu on fadeout on restore game.
"Press Y" tutorial no longer reappears after restoring games.
Controller gui no longer flickers on after some interactions (eg. Grave, answering machine, coffin).
Camera shakes now stopped on skipping cutscenes.
Camera CRT effect now disables when game's running < 540p.
Fixed controller HUD inventory cursor outline not showing.
Chapter 1: Shadow sorting fix in boxcar.
Chapter 2: Could get squeeze multiple times by using the rag on Old Gus.
Chapter 3: Door sound effect no longer plays after throwing brick through window.
Chapter 4: Pressing B to deselect inventory item no longer also dismisses answering machine.
Chapter 6: Detective no longer flips when look at trainline while he's using goggles.
Chapter 6: Roth's dialog text now positioned correctly while crawling through vent.
Chapter 6: Detective now clickable if talked to him after getting hit by sister, before using cartridge.
Chapter 7: Looking at reactor water no longer takes 2 clicks to skip.
- Chapter 8Fixed music changing early in Ch8 entering the interface Lab without the cartridge.
- Chapter 9Fixed music changing early when running back to Sophia's room after you have the flamer.
- Chapter 9Fixed dialogue text not matching VO when reviving Sophia.
Chapter 9: Coffee sacks stay ripped.
Chapter 9: Fix for boss drifting off screen.
Chapter 9: Desert walkable area tweaks and moved Roth down so more obvious he's aiming at Mick.
Cheers! - Dave
Source
