Update log
Full The Borderless update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
Thank you so much to everyone who played the demo and shared feedback.
I carefully reviewed all of your comments and suggestions, and this first update focuses on the improvements I was able to make based on that feedback. Your input is incredibly valuable, and I’ll continue reading and considering new feedback as development moves forward.
I’m truly grateful for your support, and I hope these changes make the demo clearer, smoother, and more enjoyable to play.
Changes & Improvements
• Added place/remove/plan functionality to Day Mode based on player feedback. • Improved multi-placement and overlap restriction behavior during object placement. • Improved visitor/boat arrivals and the Dock system. • Added several fixes and improvements to the Camera and Settings systems. • Improved the feedback system. • Improved the Visitor Panel and added a new in-day Setup Check panel. • Added TIPS & TRICKS to improve guidance and explain missing or unclear mechanics. Additional warnings were also added where necessary. • Added an option to disable Objectives. • Improved player and visitor interactions/actions. • Added character selection in Chat. • Added capacity and stock information to the Shop menu. • General polish, improvements, and bug fixes.
Next Update
The next major update will focus on improving and expanding the PARTY to make it more satisfying, dynamic, and fun. I’m planning to share that update in the near future.
Also, many players asked about staff and employee systems. It’s something I’m interested in exploring further as the game continues to evolve.
Thank you again for all the support, feedback, and patience during development. I’ll continue listening closely to your suggestions and improving the game step by step. More feedback is always welcome, and it genuinely helps shape The Borderless.
Source
