Update log
Full TetherGeist update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
Fixed issues in chapter 3-2 and chapter 4-3 where subsection red atropa counts in the overworld were incorrectly referencing the wrong atropa IDs.
In addition to the interact button, "up" can now also be used to interact with NPCs and doors, including up on the left controller analog stick.
Objects that spawn instances (e.g. chapter 2 toxic plumes, chapter 5 lava fish, chapter 7 lasers, etc.) now reset their timers if the player dies, allowing for consistent level starting states. Moving objects such as platforms and jellyfish continue to reset their position as well.
Fixed issue where bounce shrooms on walls created inconsistent trajectories.
Fixed rare wall clipping issue in Shellwood city hall.
Increased the text size of "Section 1", "Section 2", etc. in the overworld view such that it is greater than 12px in height on Steam Deck.
Fixed rare issue in Shellwood causing a cutscene to repeat.
Source
