Update log
Full Tempest Rising update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Maps
- UI and audio
Analyzing schematics . . .
Welcome back, General! Our latest update brings a variety of community-requested quality-of-life improvements, balance changes, and bug fixes. To address a question we have seen from many players, we can confirm that we are continuing to work on the Veti Faction, along with other future content for the game. Our update pace has slowed lately, but rest assured, we are putting the extra time to good use. While we aren't quite ready to share details yet, we are very excited about what we are working on! Stay tuned, and thank you for the continued support. For now, let's dive into the newest updates and improvements to Tempest Rising.
New Features
Start Campaign with all Doctrines/Equipment Unlocked
Added the option to start a new Campaign with all Doctrines and Equipment unlocked from the first mission
Note: this will disable Achievements for this Campaign profile
“Select All Support Units” Hotkey
Added Hotkeys that allow for easier management/selection of Support units:
- CosmeticCtrl+Alt+QSelect all Support units on the map
- CosmeticCtrl+Alt+WSelect all Support units on the screen
These Hotkeys will allow players to select only Support units, like Engineers and Technicians, separately from other units.
Random Faction Selection in Matchmaking
Added a Random select option when choosing a Faction in Matchmaking games (Ranked and Quick Play game modes)
Additional Quality of Life Updates
Changed Rating calculation for Ranked matchmaking games:
The maximum amount of Rank Points won/lost will now be capped at +/- 50
The minimum amount of Rank Points won/lost will now be capped at +/- 8
Added the ability to switch between grouped and ungrouped unit composition in the unit selection widget. Players can select their preferred default behavior in the Game Settings:
Collapsed
Expanded
Manual (Ctrl+LMB click on unit icon to collapse/expand)
Queller air unit will no longer use Laser Weapon ammo on regular enemy Infantry units, instead attacking them with Machine Gun ammo
The Queller will only use its Laser Weapon against enemy Vehicles, Buildings, and heavy Infantry
Added icons displaying Faction to Player List in multiplayer matches
Shows the Faction selected by each player in the match
Added Rank Medal icons to Player List in Ranked multiplayer matches
Shows the player rank for the current Faction
Reorganized Player List elements for better visual clarity
Team and color icons are now positioned in front, and players are ordered by team rather than by player slot
Added the post-match Rank increase/decrease to the Ranked Score screen.
All Power-providing Structures will now show their Power Supply in the production Tooltip
Added sorting buttons to the Global Production Queue panel for easier management:
Added a button to enable/disable sorting by production progress (disabled sorting will lock all added buildings/units in the queue in the order they were added and grouped by unit/building from the same build tab)
Added a button to pin any unit/structure so it will remain on top of the queue
Added an “ Out of Focus Audio ” setting when the game window is not active
This setting will allow players to change the behavior of game audio when the game window is not active (either muted or always played)
Added Doctrine and Armory Codex pages for both the GDF and DYN Factions
Improved text chat profanity filtering
Now the word will be censored by * symbols instead of being completely removed from the
Source
