Tempest Rising
Steam News 10 March 20262mo ago

A New Quality of Life Update is Out Now!

Analyzing schematics . . . Welcome back, General! Our latest update brings a variety of community-requested quality-of-life improvements, balance changes, and bug fixes. To address a question we have seen from many play…

Update log

Full Tempest Rising update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes10 additions3 changes2 removals
  • Balance
  • Gameplay
  • Maps
  • UI and audio
changedAnalyzing schematics . . .Welcome back, General! Our latest update brings a variety of community-requested quality-of-life improvements, balance changes, and bug fixes. To address a question we have seen from many players, we can confirm that we are continuing to work on the Veti Faction, along with other future content for the game. Our update pace has slowed lately, but rest assured, we are putting the extra time to good use. While we aren't quite ready to share details yet, we are very excited about what we are working on! Stay tuned, and thank you for the continued support. For now, let's dive into the newest updates and improvements to Tempest Rising.
addedStart Campaign with all Doctrines/Equipment UnlockedAdded the option to start a new Campaign with all Doctrines and Equipment unlocked from the first mission
added“Select All Support Units” HotkeyAdded Hotkeys that allow for easier management/selection of Support units: Ctrl+Alt+Q - Select all Support units on the map Ctrl+Alt+W - Select all Support units on the screen
addedRandom Faction Selection in MatchmakingAdded a Random select option when choosing a Faction in Matchmaking games (Ranked and Quick Play game modes)
changedAdditional Quality of Life UpdatesChanged Rating calculation for Ranked matchmaking games: The maximum amount of Rank Points won/lost will now be capped at +/- 50 The minimum amount of Rank Points won/lost will now be capped at +/- 8
addedAdditional Quality of Life UpdatesAdded the ability to switch between grouped and ungrouped unit composition in the unit selection widget. Players can select their preferred default behavior in the Game Settings: Collapsed Expanded Manual (Ctrl+LMB click on unit icon to collapse/expand)

Analyzing schematics . . .

Welcome back, General! Our latest update brings a variety of community-requested quality-of-life improvements, balance changes, and bug fixes. To address a question we have seen from many players, we can confirm that we are continuing to work on the Veti Faction, along with other future content for the game. Our update pace has slowed lately, but rest assured, we are putting the extra time to good use. While we aren't quite ready to share details yet, we are very excited about what we are working on! Stay tuned, and thank you for the continued support. For now, let's dive into the newest updates and improvements to Tempest Rising.

New Features

Start Campaign with all Doctrines/Equipment Unlocked

Added the option to start a new Campaign with all Doctrines and Equipment unlocked from the first mission

  • Note: this will disable Achievements for this Campaign profile

“Select All Support Units” Hotkey

  • Added Hotkeys that allow for easier management/selection of Support units:

    • CosmeticCtrl+Alt+QSelect all Support units on the map
    • CosmeticCtrl+Alt+WSelect all Support units on the screen

These Hotkeys will allow players to select only Support units, like Engineers and Technicians, separately from other units.

Random Faction Selection in Matchmaking

  • Added a Random select option when choosing a Faction in Matchmaking games (Ranked and Quick Play game modes)

Additional Quality of Life Updates

  • Changed Rating calculation for Ranked matchmaking games:

    • The maximum amount of Rank Points won/lost will now be capped at +/- 50

    • The minimum amount of Rank Points won/lost will now be capped at +/- 8

  • Added the ability to switch between grouped and ungrouped unit composition in the unit selection widget. Players can select their preferred default behavior in the Game Settings:

    • Collapsed

    • Expanded

    • Manual (Ctrl+LMB click on unit icon to collapse/expand)

Queller air unit will no longer use Laser Weapon ammo on regular enemy Infantry units, instead attacking them with Machine Gun ammo

  • The Queller will only use its Laser Weapon against enemy Vehicles, Buildings, and heavy Infantry

  • Added icons displaying Faction to Player List in multiplayer matches

    • Shows the Faction selected by each player in the match

  • Added Rank Medal icons to Player List in Ranked multiplayer matches

    • Shows the player rank for the current Faction

  • Reorganized Player List elements for better visual clarity

    • Team and color icons are now positioned in front, and players are ordered by team rather than by player slot

  • Added the post-match Rank increase/decrease to the Ranked Score screen.

  • All Power-providing Structures will now show their Power Supply in the production Tooltip

  • Added sorting buttons to the Global Production Queue panel for easier management:

    • Added a button to enable/disable sorting by production progress (disabled sorting will lock all added buildings/units in the queue in the order they were added and grouped by unit/building from the same build tab)

    • Added a button to pin any unit/structure so it will remain on top of the queue

  • Added an “ Out of Focus Audio ” setting when the game window is not active

    • This setting will allow players to change the behavior of game audio when the game window is not active (either muted or always played)

  • Added Doctrine and Armory Codex pages for both the GDF and DYN Factions

  • Improved text chat profanity filtering

    • Now the word will be censored by * symbols instead of being completely removed from the

Source

Steam News / 10 March 2026

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