Tempest Rising
Steam News 9 December 20255mo ago

Hotfix Update #8

Balance Updates In our Superior Firepower update, we made many balance updates for both the GDF and Dynasty factions, while also introducing the Veti into the mix in the Veti Multiplayer Test. Early data has shown that…

Update log

Full Tempest Rising update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix4 additions21 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • Workshop
changedBalance UpdatesIn our Superior Firepower update, we made many balance updates for both the GDF and Dynasty factions, while also introducing the Veti into the mix in the Veti Multiplayer Test.
fixedBalance UpdatesEarly data has shown that these balance changes have given the GDF faction the short end of the stick. With this hotfix, we are aiming to give them a boost in the early game against the other two factions. Additionally, some Veti units and systems have been overperforming, making them somewhat too oppressive to play against. These changes should course-correct the GDF and Veti for the duration of the Multiplayer Test.
addedGeneralNeutral Structures are now displayed on the minimap for all factions when ‘Restricted Radar’ mode is enabled
changedGrenadierGrenadiers are important for Garrison-breaking, but otherwise aren’t a go-to unit due to their shorter range. Increasing their projectile velocity makes their damage harder to dodge/mitigate and should make them feel more consistent.
changedGrenadierProjectile Speed increased to 5200 (from 4500)
changedSentinelGiven how potent Tier 1 units can be for the Veti and Dynasty, we are making slight adjustments to the Sentinel’s performance, particularly with its Scanner Rounds weapon, providing a bit more early game survivability and versatility for GDF anti-infantry and scouting.

Balance Updates

In our Superior Firepower update, we made many balance updates for both the GDF and Dynasty factions, while also introducing the Veti into the mix in the Veti Multiplayer Test.

Early data has shown that these balance changes have given the GDF faction the short end of the stick. With this hotfix, we are aiming to give them a boost in the early game against the other two factions. Additionally, some Veti units and systems have been overperforming, making them somewhat too oppressive to play against. These changes should course-correct the GDF and Veti for the duration of the Multiplayer Test.

General

  • Neutral Structures are now displayed on the minimap for all factions when ‘Restricted Radar’ mode is enabled

Global Defense Force (GDF)

Grenadier

Grenadiers are important for Garrison-breaking, but otherwise aren’t a go-to unit due to their shorter range. Increasing their projectile velocity makes their damage harder to dodge/mitigate and should make them feel more consistent.

  • Projectile Speed increased to 5200 (from 4500)

Sentinel

Given how potent Tier 1 units can be for the Veti and Dynasty, we are making slight adjustments to the Sentinel’s performance, particularly with its Scanner Rounds weapon, providing a bit more early game survivability and versatility for GDF anti-infantry and scouting.

  • Health increased to 260 (from 250)

  • Scanner Rounds Damage increased to 5 (from 4)

  • Scanner Rounds Attack Speed increased to 1.2-second intervals (from 1.5)

Combat Drone

Anti-air has been improved for all factions recently. Given the importance of ‘swarm tanking’ for the GDF, we’re taking a cautious step forward in improving the Combat Drone’s performance.

  • Health increased to 110 (from 100)

Drone Operator

A minor change to the Drone Operator’s damage output, independent of its Drone.

  • Damage increased to 20 (from 15)

Skycrane Carrier

Skycranes continue to have low win rates and are rarely chosen as early-game harassment tools due to their high cost. We are hoping to encourage more Skycrane play and make it easier to integrate into a broader combat strategy.

  • Cost decreased to 1700 (from 1800)

Drone Control Unit (DCU)

The DCU overhaul in the latest update was a big change, and we are continuing to monitor its performance. These tweaks should help make it more cost-effective in its new role.

  • Attack Range increased to 4000 (from 3800)

  • Spy Drones ability Activation Range increased to 3100 (from 2800)

  • Spy Drones ability Drone count increased to 4 (from 2)

  • Spy Drones ability Cooldown decreased to 70 (from 80)

Comms Officer

Comms Officer usage has dropped off after the latest improvements were made to other Specialists. Area Marking also returns additional Intel generation potential to the GDF.

  • Attack can now target Aerial units

  • Weapon now has a 200 AoE radius (from point damage)

Brigand Drone (Drone Mauler)

GDF Marking has changed in recent patches, and being able to Mark enemies gives the Drone Mauler a very interesting niche in the GDF lineup.

  • Marking Perk added to weapons

  • Now affected by Boosted Comms Doctrine

Hunter Tank

These changes to the Hunter Tank should improve the GDF's early-game mobility, harassment potential, and their ability to keep up with enemy vehicles like Subjugators and Havocs.

  • Movement Speed increased to 800 (from 750)

  • Main Weapon Attack Speed increased to 2.7-second intervals (from 2.8)

Drone Strike Station

An Intel cost of 100 was prohibitively expensive, and the vision boost was not as useful as intended.

  • Intel Cost decreased to

Source

Steam News / 9 December 2025

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