Update log
Full Tempest Rising update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Gameplay
- Maps
- UI and audio
Tools ready. Checking designs. . . 🔧
Welcome back, Commander! Our latest update introduces new community-requested customization features to Tempest Rising, along with new maps, balance adjustments, and bug/crash fixes. Notably, this update adds AI behavior options, a new Casual Difficulty mode, and new Custom Match settings options that will give you more freedom to experience Tempest Rising your way! We've also implemented a variety of quality-of-life improvements to enhance your overall gameplay experience, including new visual and gameplay settings options to streamline the experience and improve the way it feels to play. Now, let's dive right in!
New Features
Additional Custom/Skirmish Settings
In the previous patch, we added a Game Speed modifier for single player. In this patch, we’re introducing Game Speed options for Custom games as well. The chosen game speed will persist throughout the match and is configurable in the lobby with the same values as in single player. Along with that, we’ve added some other options that provide more control over your experience with Custom Games:
Infinite Credits/Intel
Infinite Power
Doctrines
Starting Unit Veterancy
Skirmish AI behavior
We’re continuing our tweaks and improvements for Skirmish AI and introducing these two customization options for AI bot behavior:
Added 3 New Behavior Options for the Skirmish AI
Default (Balanced)
Defensive (AI will be more focused on defending their territory rather than attacking the player)
Aggressive (AI will be more focused on attacking the player rather than defending their territory)
Added New Casual Difficulty for Skirmish AI
Additional Custom/Skirmish maps
We’re introducing reconstructed maps from the Campaign missions to Custom and Skirmish:
Plane Crash (2 player map based on 2nd GDF mission)
Emergence (4 player map based on 9th GDF mission)
Reclamation (4 player map based on 3rd DYN mission)
Since the Campaign missions have their own unique flows, these maps are intended for players looking for a more varied Custom/Skirmish game experience.
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DYN Tempest Rig Improvements
Added ‘Redeploy Refinery’ command
Tempest Rigs can now automatically pack up, move, and deploy at new locations when issuing this command. This can be issued without the hassle of waiting for Harvester Wheels to return first
Limited the maximum harvesting range for Harvester Wheels to 7000
This avoids situations where Harvester Wheels would venture further than intended from the Tempest Rig Refinery
High Visual Differentiation Mode
Introducing a new optional accessibility feature that allows for better visual clarity between different unit types and an enhanced visual display of currently selected and active units. These settings are configurable under the new ‘Accessibility’ tab in the Settings. Additionally, certain settings can be set specifically for Players or Spectators.
Added Unit Name tags
Added Unit 'Shimmer' Options
Selection Shimmer
All units pulse
All units static
Primary unit pulse
Unit Shimmer Intensity
Unit Shimmer Pulse Frequency
Additional Quality of Life Updates
Added Unit Response Rate slider (Settings -> Audio)
Allow players to configure how often their units' voice lines should be played when responding to orders
Added default functionality to force the game client open when a match is found (Windows only)
This is to help prevent players from missing the start of a match if the game was minimized during matchmaking search.
Improved unit-selection UI by grouping units by type, rather than individual units
This will make it easier for players to better understand the number and types of units they currently have selected.
Added the ability to
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