Tempest Rising
Steam News 9 September 20258mo ago

The Triple Threat Update is Out NOW!

Reinforcements have arrived! ⛩️ New Features 3v3 / 6-Player Matches By popular demand in the community, we've added the ability to play with up to six players in Custom Games and Skirmish mode. Full Spectator mode Intro…

Update log

Full Tempest Rising update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes14 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Server
  • Balance
added3v3 / 6-Player MatchesBy popular demand in the community, we've added the ability to play with up to six players in Custom Games and Skirmish mode.
addedFull Spectator modeIntroducing Spectator mode, which allows players to spectate Custom matches with a new HUD:
addedFull Spectator modeAdded the ability to see all players’ stats: Current/Total Power Current/Total Credits, income per second, number of harvesters, and intel resources Current/Total Population capacity Researched doctrines
addedFull Spectator modeAdded In-game chat for Spectators (players won’t see Spectators' messages)
addedFull Spectator modeAdded the option to ‘Follow’ the selected player’s camera movement
addedFull Spectator modeAdded a Toggle between Teams ‘Fog of War’ vision

Reinforcements have arrived! ⛩️

New Features

3v3 / 6-Player Matches

  • By popular demand in the community, we've added the ability to play with up to six players in Custom Games and Skirmish mode.

Full Spectator mode

Introducing Spectator mode, which allows players to spectate Custom matches with a new HUD:

  • Added the ability to see all players’ stats:

    • Current/Total Power

    • Current/Total Credits, income per second, number of harvesters, and intel resources

    • Current/Total Population capacity

    • Researched doctrines

  • Added In-game chat for Spectators (players won’t see Spectators' messages)

  • Added the option to ‘Follow’ the selected player’s camera movement

  • Added a Toggle between Teams ‘Fog of War’ vision

More Maps

Introducing 4 additional maps for Skirmish/Multiplayer games:

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Game speed & Active Pause

Introducing a new feature to change the game speed in single player modes (Campaign and Skirmish), as well as issue orders while the game is paused. This allows players to select from multiple game speed options:

  • 0x (Paused)

  • 0.5x

  • 0.75x

  • 1x

  • 1.25x

  • 1.5x

  • 2x

Hotkeys:

  • Increase Game Speed: [ + ]

  • Decrease Game Speed: [ - ]

  • Pause/Resume: [ * ]

Input and keybinding improvements

Introducing input changes that should solve most of the issues with input responsiveness as well as these changes:

  • We’ve swapped out the “Classic Mouse controls” option and made it so it’s now possible to rebind mouse buttons as players see fit

  • Most actions are now rebindable, except modifier keys (Ctrl/Alt/Shift)

  • Added a button to switch between the Build and Doctrines tab (“M” key by default)

  • Structure upgrades now have hotkeys:

    • Upgrade 1 – “,” key by default

    • Upgrade 2 – “.” key by default

‘No bot’ Sandbox mode for Skirmish

  • Added a new option to start the game in Skirmish mode without any bots, allowing players to experiment with their builds and bases without worrying about attacks from opponents.

Reconnection system

Introducing a new reconnection system allowing players to reconnect to ongoing matches if they are experiencing internet issues. Previously, if a player lost connection to the internet, he was thrown out of the match with a loss. With this feature implemented, players will receive a pop-up about losing connection and will have up to 180 seconds to reconnect to the match. For the rest of the players, the match will be paused until disconnected players restore connection or can’t reconnect to the match after 180 seconds.

NOTE: It’s not currently possible to reconnect to a match if the game was closed.

New Player Colors

  • Added 8 new player colors to choose from for Custom/LAN/Skirmish lobbies

Balance Updates

Campaign missions

4th GDF Mission

  • Decreased amount of Matchsticks spawned on each difficulty

  • Added some enemy vehicle spawns to North and East attacks

  • Increased time before attack to 60 seconds (from 2 seconds)

  • Increased cooldown between attacks to 140 seconds (from 110 seconds)

  • Comms officer reinforcements now also contain a Riot Van with 5 Grenadiers inside

  • Adjusted the number of enemy units inside each attack wave

9th GDF Mission

  • Added an additional Trebuchet unit near the GDF pyramid base

  • Increased cooldown between attacks to 240 and 400 seconds (from 180 and 300 seconds, respectively)

  • East attack waves can now be stopped when the player completes “Destroy forward bases” main objective

  • Enemy attack waves can be weakened when the player completes “Destroy tempest processors” side objective

  • Adjusted the number of enemy units inside each attack wave

10th GDF Mission

  • All 3 civilian zones now must be evacuated

Source

Steam News / 9 September 2025

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