Update log
Full TaVRn's Takedown - Naheulbeuk update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
Patch 1.1.3
Main fixes
The "Disciple of Booza" achievement now only increments when a new power is collected.
On PC, switching windows (e.g. Windows + Tab) caused the player's hands to lose focus as if they were in the Steam menu (fixed)
Reduced the validation time required to launch a tavern
Reduced potion drinking time + added haptic feedback
Increased player rotation speed / reduced debounce time for snap turn.
Increased player movement speed.
Optimized spawn point selection (the chosen spawn point can no longer be more than N meters from the player).
Updated the spawner model to reduce affordance that invited players to hit it (red crosses and handles removed).
Other fixes
Credits updated
Various typo fixes
Fixed text overflow when displaying the dyslexic font in certain languages
Fixed Z-fighting between several props + prop retakes
Level Art retakes & optimization / prop repositioning
Fixed a power bottle (the wrong deity was depicted on the telekinesis bottle)
Improved pathfinding in some taverns (better navigation, no longer possible to fall into the lava)
Fine-tuning on various collider shapes
Improved visibility of the "Skip" button in cutscenes
Darkened the cracks on breakable doors
Removed a dynamic chest in a secondary room (dynamic crate switched to static)
Repositioned some stools to prevent enemies from clipping inside the bar
Various lighting and shadow improvements & fixes
Added flame variations
Source
