TaVRn's Takedown - Naheulbeuk
Steam News 7 May 202613d ago

Patch 1.1.3

Patch 1.1.3 Main fixes The "Disciple of Booza" achievement now only increments when a new power is collected. On PC, switching windows (e.g. Windows + Tab) caused the player's hands to lose focus as if they were in the…

Update log

Full TaVRn's Takedown - Naheulbeuk update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes3 additions5 changes4 removals
  • Gameplay
  • Fixes
addedThe "Disciple of Booza" achievement now only increments when a new power is collected.
fixedOn PC, switching windows (e.g. Windows + Tab) caused the player's hands to lose focus as if they were in the Steam menu (fixed)
changedReduced the validation time required to launch a tavern
addedReduced potion drinking time + added haptic feedback
changedIncreased player rotation speed / reduced debounce time for snap turn.
changedIncreased player movement speed.

Patch 1.1.3

Main fixes

  • The "Disciple of Booza" achievement now only increments when a new power is collected.

  • On PC, switching windows (e.g. Windows + Tab) caused the player's hands to lose focus as if they were in the Steam menu (fixed)

  • Reduced the validation time required to launch a tavern

  • Reduced potion drinking time + added haptic feedback

  • Increased player rotation speed / reduced debounce time for snap turn.

  • Increased player movement speed.

  • Optimized spawn point selection (the chosen spawn point can no longer be more than N meters from the player).

  • Updated the spawner model to reduce affordance that invited players to hit it (red crosses and handles removed).

Other fixes

  • Credits updated

  • Various typo fixes

  • Fixed text overflow when displaying the dyslexic font in certain languages

  • Fixed Z-fighting between several props + prop retakes

  • Level Art retakes & optimization / prop repositioning

  • Fixed a power bottle (the wrong deity was depicted on the telekinesis bottle)

  • Improved pathfinding in some taverns (better navigation, no longer possible to fall into the lava)

  • Fine-tuning on various collider shapes

  • Improved visibility of the "Skip" button in cutscenes

  • Darkened the cracks on breakable doors

  • Removed a dynamic chest in a secondary room (dynamic crate switched to static)

  • Repositioned some stools to prevent enemies from clipping inside the bar

  • Various lighting and shadow improvements & fixes

  • Added flame variations

Source

Steam News / 7 May 2026

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