Tainted Grail: The Fall of Avalon
Steam News 28 January 20263mo ago

Plans for the future & Patch 1.16

Hey everyone! We've just rolled out the v1.16 update for Tainted Grail: The Fall of Avalon! Our team has been working on some quality of life changes, fixes - but most importantly, as promised before - some extra optimi…

Update log

Full Tainted Grail: The Fall of Avalon update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes3 additions10 changes7 removals
  • Performance
  • Gameplay
  • UI and audio
  • Store
changedHey everyone!We've just rolled out the v1.16 update for Tainted Grail: The Fall of Avalon! Our team has been working on some quality of life changes, fixes - but most importantly, as promised before - some extra optimization. Again, we are limited by the game engine to some extent, but we are fighting hard for every extra FPS :D
changedHey everyone!Today, we are happy to report that we managed to gain a 3-5 FPS boost on PS5, Xbox X/S and PC! Those are mostly due to the following changes:
removedHey everyone![Consoles] Removed some expensive lighting updates that did not provide much improved fidelity.
removedHey everyone!Removed the cost of mouse input when it is not being used.
removedHey everyone!Removed some unnecessary update cycles for all input.
changedHey everyone!Decreased physics update frequency. We found that there is no impact on behaviour.

Hey everyone!

We've just rolled out the v1.16 update for Tainted Grail: The Fall of Avalon! Our team has been working on some quality of life changes, fixes - but most importantly, as promised before - some extra optimization. Again, we are limited by the game engine to some extent, but we are fighting hard for every extra FPS :D

Today, we are happy to report that we managed to gain a 3-5 FPS boost on PS5, Xbox X/S and PC! Those are mostly due to the following changes:

  • [Consoles] Removed some expensive lighting updates that did not provide much improved fidelity.

  • Removed the cost of mouse input when it is not being used.

  • Removed some unnecessary update cycles for all input.

  • Decreased physics update frequency. We found that there is no impact on behaviour.

  • One of our logic systems for deferred actions has been optimized.

  • Removed some unnecessary refreshes on hero HUD.

The fight is not over; we'll keep digging and trying to improve the game's optimization on both consoles and PC. Thank you for your patience!

We are overall dedicated to supporting Tainted Grail long-term. First of all, this game is a result of our deep passion, and we simply want to make sure it will get an extra level of polish. Secondly, you guys made this game quite a success, and we can afford to add extra time to it! Thank you for all your support! Thanks to it, we can continue making our dreams come true!

We'll keep supporting the game with more or less regular updates, including new content, plus fixes and improvements across the board. As for the next couple of months, you can expect:

  • Around the end of February, we're aiming to drop an update with extra pass mostly over Act 3, polishing many layers of the game (level design, loot etc.)

  • Then, around the end of March, we are preparing an extra free DLC with cool content that will be a mystery for now ;)

Stay tuned, and drop your deepest conspiracy theories in the comments about what's coming next! :D

And before the patch notes list: our Steam post wouldn't be the same without some screenshots, so please enjoy the views!

And now, the full patch notes v1.16:

Additional optimizations

  • Removed some placeholder texts that were using up memory but were never visible to the player.

  • Fixed a leak in Cuanacht that caused performance degradation further into the story for each game save and load in Cuanacht.

Gameplay

  • Added some new Alchemy recipes for existing potions (check your alchemy tables, as you can already know some of these from recipe books you have already read).

  • Updated generic status icon for statuses applied by hero's talents.

  • Fixed and updated visual effects of Severing Ray spell.

  • Statuses given to the hero by gems attached to gear should now correctly display in Hero status page.

  • Fixed Haste status not showing up correctly in some instances.

  • Updated Haste status icon.

  • Fixed being able to lose items when trying to interact with things blocked during combat.

  • Rebalanced item level stat gains for Arcanist's Breeches: Mana Shield 1 > 0%; Mana Regeneration 0.05 > 0.1

  • Killing with Cheese status now properly subscribes this kill to the character applying the status (usually the hero).

  • The Strongest Potion no longer leaves residual increased attributes, when changing scenes before the effect ends.

  • Thunderous Greatbow can no longer be used accidentally as a weapon coating.

  • Skills targeting Summons should be more optimized and shouldn't lag

Source

Steam News / 28 January 2026

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