Update log
Full Synergism update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
Ambrosia now starts you out with THREE blueberries when you first unlock it, instead of one!
Added two new levels to the Red Ambrosia Blueberry Upgrade.
Made Blueberry upgrade from Octeract upgrades a 'Quality of Life' update and therefore no longer is affected by EXALTs (thank you loader3229!)
Fixed some Achievement descriptions for Coin Buildings (thank you loader3229!)
Added 10 new upgrades! 5 for Ambrosia, and 5 for Red Ambrosia!
Ambrosia Bar Point requirements are now based on a continuous function, instead of having 'doubling' periods twice every order of magnitude past 10,000 lifetime Ambrosia! Basically, the threshold is multiplied by (Lifetime / 10000)^K, where K is such that 10^K = 4 (for nerds, this is log10(4)).
Added Shop Types for 'Ambrosia Generation', 'Ambrosia Luck' and 'Red Luck'!
You can now gain Digital Octeract Accumulator levels from the code 'daily'! Caps based on the Red Ambrosia Upgrade for it, which has been added this update.
Increased the base Ambrosia Generation requirements from 30 to 45, and made the scaling slightly stronger, to compensate for the extra speed from new blueberries and the continuous scaling rather than discrete 'doubling'. This should not significantly affect balancing for late to endgame players.
Added three new stats for 'Jack of All Trades' based on the new Shop Types!
Source
