Update log
Full Synergism update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Events
- Gameplay
Don't forget to UPLOAD or EXPORT your Savefile!
Bug Fixes
Fixed opening up the Terms of Service on Steam version (it now uses an iFrame to display the Terms of Service)
Campaign 40 now tells you to buy the Thousand Suns instead of the Thousand Moons, as intended.
Challenge 15's Achievement Award now uses the correct name ("Ultimate") instead of its internal Achievement id (252) in its display.
Ascension rewards are now correctly calculated when you Ascend. Players were previously getting fewer Cubes than expected because some statistics were reset before the rewards would be computed. Now, players should get the same amount of Cubes as the displays indicate.
Fixed a few inconsistencies with Icons in Researches. In particular, Some numerical data inside the icons should be consistent for Tesseract-related upgrades, Ant-related upgrades.
The Wow! Passes in the Quarks Shop should now have the correct icons, based on the Icon Set you've selected in the Settings tab.
Balancing
To make all Researches except the final one have the same cost scaling, Research 7x19 has changed in the following ways:
Max Level: 10,000 --> 100,000 Cost Per Level: 6e35 --> 6e37 Cost Scaling: Linear --> Constant (The cost per level no longer increases per level) Effect: +0.2 ELO/lv --> +0.02 ELO/lv This should make it so that the first levels are considerably more expensive, but the total costs are considerably less than before this update. It also indirectly fixes an issue where the Research Roomba did not always buy the cheapest available Research.
Under the Hood (for nerds or art enthusiasts)
We've swapped to a more strict linter for the repo ([c]oxlint[/c])! This linter, vs. [c]eslint[/c], catches more subtle errors. A lot of these very small errors were fixed in either 4.1.7 or in the appended versions to 4.1.7 in the last couple days. If you plan on submitting a Pull Request you should be using this linter, as it is used in our CI workflow.
We've added support for Spritesheets! These are larger image files (we use pngs) that contain a lot of smaller pngs in a grid-like pattern. A benefit of using these: instead of loading a large number of small images, we can just load in a large image that contains all of the small ones! If you want to make art that might get added to the game in a future patch, especially if there are several/many icons in your artwork, consider using a Spritesheet! For the time being, we've moved the Wow! Pass Upgrades for all Icon Sets to a Spritesheet. We plan on adding more Spritesheets in the future for existing icons. We've attached Kruta's Wow! Pass art as reference.
Source
