Update log
Full Synergism update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Events
v4.1.5: February 28, 2026 Patch Notes
Bug Patches
Added a confirmation to Ascension Challenges if the Ascension confirmation toggle is enabled.
Fixed an issue where Blueberry Upgrades did not take into account whether the player has beaten Exalt 5x1 when importing a tree.
The Singularity Count Progressive Achievement now actually tells you how many you've done.
Progressive Achievements now display your current progress (in terms of the metric in question) with gold text, and is on its own line for better readability.
Remove "Respec-Be-Gone" as a Singularity Perk, as it does nothing and I do not have plans to replace its current effect.
Fixed an issue where, for the "modes" for Prestige/Transcension/Reincarnation auto-resets, new players have to deal with nonexistent text, making the button to toggle it really small. This is the same issue that Tesseract Auto-toggle had in the previous bug fix.
The Cube Upgrade that adds to the max exponent for Crystals to Coins multiplier has the correct description of +8/level
When you craft Hepteracts manually (and thus spend the other resources), the game will check how much of each resource you have again, after you request Hepteracts to be crafted. This is to prevent the player from having negative resources like Offerings.
Hepteract crafting no longer always tells you that it may have crafted less Hepteracts than requested. Now, it only does so if you actually crafted less than what you requested (specifically, if the amount you request is at least 0.01% more than the amount you actually craft, you get this message)
Revamped a bit of the code governing the toggles for auto-reset modes. This is future-proofing for the event that I choose to add more modes for each of these automations. It's also much easier to read internally. For the player, this means that the toggles should no longer be invisible for new players.
Additions!
Added @Kruta's new logo! This will show up as the splash screen when loading in the game.
Added @Kruta's "Wow Pass" as a sprite sheet.
Enhancements!
When you buy the PseudoCoin upgrades to instantly unlock the Shop Talisman or Infinite Ascent Rune, that upgrade in the shop will no longer show up as "Not Bought!". Instead, the icon is greyed out, the purchase button disappears, and you get "Bought!" in orchid colored text. Internally, your savefile will still have those shop upgrades at whatever level it was at before buying the upgrade.
Shop Upgrades now have gold level text if you have maxed the upgrade out! This also applies to "one level upgrades" with a golden "Bought!" text.
Resized the splash logo to be smaller, which should lead to faster load times for many players.
Source
