Supraworld
Steam News 15 May 20265d ago

Lukewarm-Fix 0.2.2.10930

We felt we still need to spend more time on the green path and other parts of the gameworld before we continue with the yellow path. We tweaked a lot of stuff! Changes: - Little CPU performance optimisation - Improved p…

Update log

Full Supraworld update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes0 additions0 changes0 removals
  • Performance
  • Fixes
fixedChanges: - Little CPU performance optimisation - Improved puzzle fairness in all of the green region - Fixed bugs with the new green path ability - Added lots of little things people expected to be able to do but couldn't - One time buttons now orange instead of red - Made hint in lab a bit more obscure regarding Jaytee - Enemies now way more likely to drop coins (from their gumball machine) - "High" is now lower - Added something new to Start town for future use - Added a bit more complexity to Chairmany criminal case - Fixed music hitches when looping - Added hell easter egg - Fixed Failini in Start town failing even when you do it correctly - Fixed gumball machine coin stacks when you pickup coins after loading back in - Fixed rare bug where enemies would stop attacking you completely - Added new puzzle in front of castle - Added new puzzle after Jimmy next to trash pile on bed - Added new puzzle/secret area at green town entrance - Added new secret area in castle vicinity - Added AAA-player-help-desk at trash pile on bed - Added puzzle police for entering Chairmany way too early (it will trigger wrongly in your old savegames if you were there before) - Added 2 puzzles in underground area near Recycling Center - Decreased green area ability initialization duration (from 500ms to 150ms) - Lots of small fixes and improvements everywhere
fixedPS: Hotfix 10935 - fixed bug with sponge not releasing water

We felt we still need to spend more time on the green path and other parts of the gameworld before we continue with the yellow path. We tweaked a lot of stuff!

Changes: - Little CPU performance optimisation - Improved puzzle fairness in all of the green region - Fixed bugs with the new green path ability - Added lots of little things people expected to be able to do but couldn't - One time buttons now orange instead of red - Made hint in lab a bit more obscure regarding Jaytee - Enemies now way more likely to drop coins (from their gumball machine) - "High" is now lower - Added something new to Start town for future use - Added a bit more complexity to Chairmany criminal case - Fixed music hitches when looping - Added hell easter egg - Fixed Failini in Start town failing even when you do it correctly - Fixed gumball machine coin stacks when you pickup coins after loading back in - Fixed rare bug where enemies would stop attacking you completely - Added new puzzle in front of castle - Added new puzzle after Jimmy next to trash pile on bed - Added new puzzle/secret area at green town entrance - Added new secret area in castle vicinity - Added AAA-player-help-desk at trash pile on bed - Added puzzle police for entering Chairmany way too early (it will trigger wrongly in your old savegames if you were there before) - Added 2 puzzles in underground area near Recycling Center - Decreased green area ability initialization duration (from 500ms to 150ms) - Lots of small fixes and improvements everywhere

Now that the green path is really finished we've got all hands on deck working on the yellow path. Before you ask: it's done, when it's done.

PS: Hotfix 10935 - fixed bug with sponge not releasing water

Source

Steam News / 15 May 2026

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