Update log
Full Studio System : Guardian Angel update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
hello
Extracted changes
- Store
- Fixes
- Gameplay
today, a patch was released for studio system : guardian angel, it contains several basic bug fixes and
tweaks to mitigate unintended behaviors and soft locks. alongside the patch's release are several new items in the points shop. however, for those who have been paying attention, there seems to be something missing from today's events..
"so, where is the artbook?"
initially the plan was to release something that had 100 pages, but it ended up rising to almost 190 pages (and counting), so it still needs some time. there's just so much..
"so, what about the next alreti circle game?"
i've been sharing it around and people seem to really enjoy it so far.. progress has been slow but steady.
"so, what about the patch notes?"
here:
-fixed rare softlock where becky would get stuck in the floor
-fixed very rare softlocks caused from held objects during the switching of a camera angle (they now automatically drop in these instances)
-tiny visual bug fixes
-fixed unintended behavior where you could pick up ammo items with the camera in select instances
-fixed a case where a big piece of collision would eat up your camera rounds
and once again, thank you very much for your support and patience...!
Source
