Update log
Full Stories of Somnia update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Store
- Gameplay
- Fixes
- Balance
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Every time I update the game I feel like there's WAY too much to fit in this announcement! This one is packed with a totally new mode to test out the overhauled combat system, performance fixes (loading times improved + stutters are gone), QoL fixes, and some new secrets for secret hunters!
Patch List
Combat overhaul, including type-system, new attack prompts, beat-based action commands, more unique enemy types, typed enemy variations, new items, new ability animations, enemy animations and more!
Added new temporary game mode on title screen, Gloam Gauntlet, which is a roguelike mode designed to playtest combat quickly. Can you get to encounter 20?
Replaced references of "Lumia" to now use save slot name
Settings should now save properly
Fixed stutter and load time
Added Combat Assist toggle in Gameplay Settings
Added Low Health Alert toggle in Gameplay Settings, and defaults to off
Added brightness slider
Changed input detection to be physics-frame based as to avoid missing inputs due to low framerate
Reworked and added tutorials
Separated equip states for Lumia's abilities in combat and in world
Added animation when new item is added to inventory
Reworked right side of Heart Tree Ground Floor
Reworked Nightmare Room
Added four new contextual turn arenas: Mirror Lake Basin, Duskwisp Heart Tree,
Reverie Atrium, and Glimmerveil Desert Wasteland
The color of Loomlight equipped is now reflected in combat
The color of Gloam is now reflected in combat
Renamed Spirit attribute to Soul to avoid confusion with aspects
Source
