Update log
Full Stolen Realm Survivors update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
The Stolen Realm Survivors demo has been updated to v0.100, bringing improvements to combat readability, shield feedback, build balance, and several important fixes based on your feedback.
Features
– Added healthbar visibility options for players, summons, and enemies in the Options menu
– Added shield indicators that track durability
– Improved healthbar styling for better readability
– Added visual hit feedback for players, enemies, and summons
– Added Discord and newsletter buttons to make it easier to join the community
Changes
– Summons now only teleport to you when you dash
– Increased Thieving support cooldown from 0.25s → 1s
– Halved the amount of Gold Find Greed support gives
– Sorcerer gear now provides unique stats per piece and scales with player level
– Shield skills now gain additional shield based on Max Life alongside flat shield values
– Silver Thorn items now grant Damage Return scaling with Armor instead of flat Damage Return
– Dark Steel items now grant 1% Physical Damage per Armor per item (up from 0.5%)
Bug Fixes
– Fixed a bug that caused the game to close on start up if you couldn’t connect to steam.
– Fixed a bug that caused the game to stay on a gray screen forever
– Fixed an issue where summons wouldn't collide with each other
– Fixed players getting stuck on a loading screen when creating or joining a game fails
– Fixed blast radius increases not counting toward Krothug’s unlock achievement
– Fixed Ethereal causing collision with your summons
Your feedback continues to shape the demo throughout Next Fest and beyond! Thank you for playing and sharing your thoughts.
Source
