Update log
Full Starkheim Tournament update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
First bunch of fixes for Starkheim, focusing on fixing bugs and minor rebalances:
LUCIUS:
→N - Slightly increased the vertical knockback against an airborne opponent, knockback property when opponent is crouched (crashing the enemy downwards), can be chained with ↓S afterwards
- Cosmetic↓NReduced the time the attack starts toppling down the enemy in combo
- Cosmetic↑SReduced knockback strength, no longer causes Wall Slam
- Cosmetic↓SReduced the amount of visual dust the attack generates, damage significantly increased against a downed opponent
VALENTINA:
- Cosmetic→NNNIncreased the damage of final hit, but decreased the stagger. However, ← can be held afterwards to Backstep
- Cosmetic↑NShould now consistently launch an opponent depending if they're on the ground or airborne
ABADDON:
T - Slightly decreased the damage of throwing the enemy forward, significantly decreased the damage of throwing the enemy backwards
GRYNNYS:
- Cosmetic↓NNDecreased the time the knockback starts to weaken, preventing immediate walled infinite
- Cosmetic→S.←/↑Fixed a second wall slam while performing at maximum distance, preventing actually pulling the opponent towards Grynnys
- CosmeticAerSNow tracks the opponent before the attack comes out, allowing cross-ups while jumping over
Other:
Fixed some of the inconsistencies in the fight loading short tips
Fixed the main menu soundtrack not stopping when going into tutorial
Workaround applied to fight the issue of game crashing on certain computers after exiting from the input rebind menus during a match - to be tested if this actually fixes the problem
Fixed logic in tutorial step 9, prevented freezing the combo by crouching
Source
