Update log
Full Starfend update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
- Gameplay
- UI and audio
Starfend — Update Notes Meteors - Meteors now grow larger as waves progress and visually shrink as they take damage - New LavaRock shader with glowing emissive cracks that deepen as the meteor loses health
Coins - Destroying meteors now drops coins with a pickup visual effect - Coins are collected automatically when the player's ship passes nearby
Wave Buffs - Fixed a bug where extra cards could be selected during the closing animation delay - Cards are now smaller, better spaced, and repositioned for a cleaner layout - Hover feedbacks use unscaled time so they work correctly while the game is paused
Stone Shop - The stone shop inventory now persists between sessions, preventing reroll abuse - Multi-select stones for bulk selling - Inventory scroll view fixed with proper Viewport and ContentSizeFitter setup
Fleet & Skill Tree - Resetting your fleet or skill tree now costs 100 crystals - Skill Tree: progressive unlock by status and fixed integer division bug - Skill Tree: full rebalance of pool sizes, limits, and hybrid unlock thresholds
Leaderboard - Moved the leaderboard to the Main Menu screen
Audio - Refactored audio system — volume is now stable with no interference between sources
Performance - Guns no longer use coroutines, reducing CPU overhead - Projectiles now use 3D noise for more natural movement
Source
