Starfend
Steam News 3 May 202618d ago

Update notes for 05/03/2026

Starfend — Update Notes Meteors - Meteors now grow larger as waves progress and visually shrink as they take damage - New LavaRock shader with glowing emissive cracks that deepen as the meteor loses health Coins - Destr…

Update log

Full Starfend update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes1 addition2 changes1 removal
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
addedStarfend — Update Notes Meteors - Meteors now grow larger as waves progress and visually shrink as they take damage - New LavaRock shader with glowing emissive cracks that deepen as the meteor loses health
fixedWave Buffs - Fixed a bug where extra cards could be selected during the closing animation delay - Cards are now smaller, better spaced, and repositioned for a cleaner layout - Hover feedbacks use unscaled time so they work correctly while the game is paused
fixedStone Shop - The stone shop inventory now persists between sessions, preventing reroll abuse - Multi-select stones for bulk selling - Inventory scroll view fixed with proper Viewport and ContentSizeFitter setup
fixedFleet & Skill Tree - Resetting your fleet or skill tree now costs 100 crystals - Skill Tree: progressive unlock by status and fixed integer division bug - Skill Tree: full rebalance of pool sizes, limits, and hybrid unlock thresholds
changedLeaderboard - Moved the leaderboard to the Main Menu screen
changedAudio - Refactored audio system — volume is now stable with no interference between sources

Starfend — Update Notes Meteors - Meteors now grow larger as waves progress and visually shrink as they take damage - New LavaRock shader with glowing emissive cracks that deepen as the meteor loses health

Coins - Destroying meteors now drops coins with a pickup visual effect - Coins are collected automatically when the player's ship passes nearby

Wave Buffs - Fixed a bug where extra cards could be selected during the closing animation delay - Cards are now smaller, better spaced, and repositioned for a cleaner layout - Hover feedbacks use unscaled time so they work correctly while the game is paused

Stone Shop - The stone shop inventory now persists between sessions, preventing reroll abuse - Multi-select stones for bulk selling - Inventory scroll view fixed with proper Viewport and ContentSizeFitter setup

Fleet & Skill Tree - Resetting your fleet or skill tree now costs 100 crystals - Skill Tree: progressive unlock by status and fixed integer division bug - Skill Tree: full rebalance of pool sizes, limits, and hybrid unlock thresholds

Leaderboard - Moved the leaderboard to the Main Menu screen

Audio - Refactored audio system — volume is now stable with no interference between sources

Performance - Guns no longer use coroutines, reducing CPU overhead - Projectiles now use 3D noise for more natural movement

Source

Steam News / 3 May 2026

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