Stardream
Steam News 4 May 202617d ago

Post-Launch Update: Smoother Driving & New Settings

Hello Stardreamers, First of all, thank you all for your incredibly warm feedback on the demo. You also shared a number of improvement suggestions, and we’ve been listening! Here is the first wave of improvements and fi…

Update log

Full Stardream update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Stardreamers,

Extracted changes

2 fixes6 additions3 changes1 removal
  • Gameplay
  • Performance
  • Fixes
addedIn this post-launch patch, we’ve added:
changedImproved vehicle behavior by moving vehicle physics to async, resulting in smoother and more consistent driving
addedAdded a major improvement to reduce build size significantly
addedReduced motion blur and added a motion blur control setting
addedAdded resolution settings and fullscreen control options
addedAdded an FPS limiter in the settings

First of all, thank you all for your incredibly warm feedback on the demo.

You also shared a number of improvement suggestions, and we’ve been listening!

Here is the first wave of improvements and fixes.

In this post-launch patch, we’ve added:

Major changes:

  • Improved vehicle behavior by moving vehicle physics to async, resulting in smoother and more consistent driving

  • Added a major improvement to reduce build size significantly

  • Reduced motion blur and added a motion blur control setting

  • Added resolution settings and fullscreen control options

Minor changes:

  • Added an FPS limiter in the settings

  • Updated the aspect ratio of clues

  • Fixed spelling mistakes

  • Fixed an issue where a call would not trigger in the radio tower puzzle

TL;DR:

The car is now easier to drive, and FPS no longer affects its handling sensitivity.

A new patch featuring an additional gameplay feature will be coming soon.

Stay tuned, especially French players... 😉

Source

Steam News / 4 May 2026

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