Update log
Full Stardream update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Stardreamers,
Extracted changes
- Gameplay
- Performance
- Fixes
First of all, thank you all for your incredibly warm feedback on the demo.
You also shared a number of improvement suggestions, and we’ve been listening!
Here is the first wave of improvements and fixes.
In this post-launch patch, we’ve added:
Major changes:
Improved vehicle behavior by moving vehicle physics to async, resulting in smoother and more consistent driving
Added a major improvement to reduce build size significantly
Reduced motion blur and added a motion blur control setting
Added resolution settings and fullscreen control options
Minor changes:
Added an FPS limiter in the settings
Updated the aspect ratio of clues
Fixed spelling mistakes
Fixed an issue where a call would not trigger in the radio tower puzzle
TL;DR:
The car is now easier to drive, and FPS no longer affects its handling sensitivity.
A new patch featuring an additional gameplay feature will be coming soon.
Stay tuned, especially French players... 😉
Source
