Update log
Full Spirit Island update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
This update has more improvements and bug fixes, including:
When you are pushing a single piece, you can now drag and drop it instead of clicking the piece and then the land.
A Diversity of Spirits (multihanded solo) is updated to read: "In the Fast and Slow Phases, one at a time, a Spirit is randomly chosen to use a Power, use a Special Rule, or gain a flexible Element (or pass and take no more actions), until all actions are used or all Spirits pass."
Pour Time Sideways now interacts correctly with Scotland 6.
Fragments of Yesteryear's elemental thresholds now work properly with Element Markers.
Swiftness of Lightning no longer supersedes the effects of Dry Wood Explodes in Smoldering Splinters; you are now granted a choice between which to use.
Depopulation now interacts correctly with Absolute Stasis.
An Ominous Dawn now recognizes Unquenchable Flames as a Power Card that generates Fear.
Quicken the Earth's Struggles can properly target from Ember-Eyed Behemoth's Empowered Incarna.
Flocking Red-Talons will no longer get stuck in multiplayer if Sharp Fangs Behind the Leaves is in the game.
The game can no longer get stuck in multiplayer when Smash Stomp and Flatten is used in certain situations with Russia 5+.
Dream of the Untouched Land now gives the option to skip a board when resolving France's Escalation.
Fixed an issue in which Fractured Days Split the Sky could get out of sync in multiplayer when gaining Time while another player is looking at their Spirit Panel.
Lair in Untamed Lands can no longer add Beasts to the Ocean against Scotland 5+.
Sweep Into the Sea now properly allows pushing into an isolated land that has been selected as adjacent.
Pour Time Sideways now interacts correctly with An Ominous Dawn (Dangerous Lands).
Open the Ways can now be triggered before the repeat of Lay Paths They Cannot Help But Walk.
Playing solo A Diversity of Spirits, the incorrect spirit will no longer be selected as the active spirit.
Resolving Ethereal Conjunction (Seek to Control It, Though It Exhausts You) now correctly allows damage to be applied if Flash Fires is brought from the discard.
Secure Settled Territory can no longer deal damage in a land with a Many Minds Move As One Sacred Site that is not counting as Beasts.
Sweden's Escalation triggering while Bargains of Coursing Paths is in play no longer shows an unnecessary choice.
Source
