Update log
Full Spirit Island update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Store
- Gameplay
- Maps
- Fixes
- Events
Jagged Earth is now complete with the final phase of content and features: Growth Begets Growth. A build-your-own-Spirit of Starlight completes the roster as it Seeks its Form, and now teams of up to 6 Spirits can fight the Invaders on a massive scale.
To celebrate the completion of Jagged Earth, we're having a sale! The core game is 60% off, Jagged Earth is 20% off, and other expansions are up to 70% off, until June 9th. There hasn't been a better time to get into Spirit Island!
https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth We've been working on Jagged Earth for just over 2 years, and we couldn't have done it without your support - including great feedback and bug reports. Keep them coming!
Starlight Seeks Its Form
Every once and again, where starlight falls to ground there arises a new Spirit. Its essence is initially that of the stars and nighttime sky, but from the moment it touches the island it begins to change, adapting and reimagining itself for its new home. This one arrived shortly after the Invaders started to spread, and fights the Invaders even as it seeks to define itself.
6 Player Support
With Jagged Earth, you can now play with 5 or 6 Spirits (and up to 7 Island Boards). Up to 6 players are supported in online multiplayer.
No additional purchase is required; you will gain access to the new content and features with your existing purchase of Jagged Earth.
Rearrange Spirit Panels
Drag and drop Spirit summary panels to rearrange them on the screen at any time.
New Achievements
8 new challenges await for you to test your skills and explore new content.
Other Improvements and Fixes
Three new Playmat options are now included with Jagged Earth.
England's loss condition is now triggered properly in lands combined by Weave Together the Fabric of Place.
Clever Cooperation now works properly with Isolate and Russia 2+.
On Board F, Spirit Presence will no longer block the display of a City in land #4 on the 2D map.
While No Bravery Without Numbers is in play, Call to Guard no longer replaces the ravage with a build without a choice; instead it now offers the choice to either have Call to Guard or No Bravery Without Numbers take effect during the ravage.
Fixed an issue where if Overenthusiastic Arson causes the blight card to flip, undoing the flip may lead to effects repeating and a game freeze.
The Habsburg Monarchy's Stage II Escalation now adds the correct number of towns.
Event Cards no longer get stuck on screen, when using Undo without the Event Section Prompt option enabled.
If a Fear card causes the last City to be destroyed, generating enough Fear to reach Terror Level III, the game now ends immediately as it should.
If Life's Balance Tilts adds Blight that causes the Blight card to flip, using Undo will no longer cause the Blight to be incorrectly added again.
Fixed an issue in which during Ritual of the Destroying Flame, if you Forget a card in hand, the prompt "Warning: You Can Play More Cards" could incorrectly appear when no cards are left in hand to play.
Fixed issue where Fractured Days Split the Sky's Innate Power Visions of a Shifting Future could shuffle a revealed event out of the top 2 cards.
Keeper of the Forbidden Wild's presence placement from the 3rd Growth option will no longer remain in a land
Source
