Update log
Full SpellMaster: The Saga update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings, Adventurers! New update is finally here!
Extracted changes
- Gameplay
- UI and audio
- Performance
- Server
Added the dialogue voice acting.
Fixes
Players will no longer fall through the ground while loading the game.
Previously killed enemies will no longer respawn after loading the save.
Fixed a bug that caused the enemy AI to behave incorrectly.
Fixed a bug that prevented players from completing Diana's quest.
Introduced a number of small visual fixes, which significantly improve performance.
Cave lighting overhaul.
Overall performance increase
Content:
Added the original storyline with NPC Diana
Torches are now introduced in the game, available for crafting via blueprints
The remaining quests can now be completed after the night battle.
The residents have their own daily routines that begin after the night battle concludes.
New weapon types introduced as well as the blueprints for making them.
Added 2 new dungeons.
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Source
