Update log
Full Spectral Protocol update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Fixes
- Server
🎨 Visuals & Immersion
Added a new 3D background scene to the main menu for improved immersion
Improved the main menu UI for better clarity and style
Realigned various environment props for a more polished look
Updated the"Unstuck" button color for better visibility
🎮 Gameplay & Level Design
Reworked the checkpoint system in Level 5 for smoother gameplay
Increased the difficulty of Level 10 (the code is now harder to decipher 👀)
Disabled the ability to push your teammate in Level 9 (cause glitches)
Increased the volume of an important audio clue in one level
⚙️ Settings & Quality of Life
Added brightness settings with auto-detect on first launch
Added a gamma slider (adjustable in-game)
Added an"Auto-Detect" button in graphics settings
Fixed an issue where FOV and mouse sensitivity settings were not applied after using the Unstuck function
Improved the"Water Splash" sound with more variation
🐞 Bug Fixes
Fixed collision issues with snack machine props
We sincerely apologize for any unexpected wall-travel experiences 😈
Removed an old note using a deprecated system (oops)
Thank you to our first wave of playtesters for your time, feedback, and support. You are helping shape Spectral Protocol into a better experience. -Neva Studio.
Source
