Update log
Full SpaceEngine update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Fixes
- Gameplay
We are pleased to announce that the latest update, version 0.990.46.1950, is now available on the public beta branch (how to join the beta).
This update is focused on bug fixes, as well as general updates and improvements to several aspects of the program). Some notable highlights include changes to the appearance of cold Earth-like planets, and several changes relating to the appearance of water and shorelines.
As always, a full changelog can be found below, and additional information (and images!) are available on our blog.
Changelog (0.990.46.1950):
Fixed bug with cut-off text on tutorial dialogs if GUI scale is larger than 100%
Fixed bug with background stars magnitude in the Chart mode when opening it with narrow camera FOV
Fixed some bugs with planet re-classification after evolution of life and atmosphere
Fixed bug with the rings winter effect (it had made clouds black instead of transparent)
Better appearance of frozen terra worlds (large snow coverage)
Fixed some catalog errors
Faster initial creation of sprite galaxy and nebula models
Fixed DPI scaling of non-client area of SE window (header)
Fixed flashing of planet lighting in auto and manual exposure modes
Fixed planets lighting in the Chart when opening and manipulating Wiki or Solar System Browser
Fixed blurriness of planet image in the Wiki
Fixed ship model disappearing in planet shadow
Fixed rendering of labels of static ships and asteroids with custom models
Fixed cutting of outer edge of rings around small bodies (asteroids)
Fixed illumination of brown dwarfs by stars
Fixed illumination of planets by brown dwarfs
Updated palettes of brown dwarfs
Updated localizations
Fixed artifacts in stereoscopic modes on NVidia
Power save mode: framerate is limited if SE window loses focus (PowerSaveMaxFPS variable in the config)
Fixed main menu layout for 720p displays
Fixed the "transparent mountains" bug (artifact of the atmospheric scattering rendering)
Fixed atmospheric scattering artifact near shoreline and discontinuity at horizon
Fixed atmospheric attenuation calculated for underwater terrain (the Mariana trench was visible from space)
Fixed bug with clouds disappearing at altitude of 10 km on oceanic planets
Fixed lighting of terrain detail textures (soil) under water
Fixed lighting on underwater terrain if water layer is switched off
Fixed artifacts near the shoreline
3D water lighting matches terrain lighting, transition to 3D water is almost perfect
Better shoreline, rivers and lakes on Earth
Source
