Space Wreck
Steam News 20 October 20232y ago

Update 1.3.26 - Knock out

Small patch with a new bit of gameplay update. Change level-up triggering timing & logic. Hopefully, now it'll be clearer when it's SKILL-up, and when it's STRESS-up. Fix impossible to pick up keys from unconscious NPCs…

Update log

Full Space Wreck update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions0 changes0 removals
  • Gameplay
addedSmall patch with a new bit of gameplay update.
addedAdded a new ability to knock-out NPCs and switch off robots.
addedMost notable here, of course, is the new silent / on-lethal takedown option.

Small patch with a new bit of gameplay update.

  • Change level-up triggering timing & logic. Hopefully, now it'll be clearer when it's SKILL-up, and when it's STRESS-up.

  • Fix impossible to pick up keys from unconscious NPCs (e.g. Priit). Now it should be possible.

  • Fix unconscious companions still following even while floating.

  • Adjust & expand SEPIKODA sabotage endings.

  • CosmeticCheck companions when ending the combatshould prevent reported combat on/off glitching in certain situations.
  • Added a new ability to knock-out NPCs and switch off robots.

Most notable here, of course, is the new silent / on-lethal takedown option.

Steam post image

It requires you to approach the character undetected (hard) and then pass a melee skill check. If succeeded, the NPC is knocked out (but alive) and you can access their inventory and so on.

Steam post image

Seemingly similar but actually for a quite different use case, is the ability to power down a hostile robot, usually in combat. If you get close to a robot and have 5 AP to spare, you can try to power it down using SCITEC skill. (Granted, you pass the roll, of course.)

That's it for today, thank you for your feedback!

Source

Steam News / 20 October 2023

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