Update log
Full Space Haven update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- Fixes
- UI and audio
- Performance
Greetings, Spacefarers!
We have arrived! Space Haven is now Fully Released after a long journey together in Early Access. We want to give a big thank you to all of you playing our game and giving us feedback. We've strived to do our very best and keep grinding based on the feedback we've received.
With Space Haven we hope that somewhere along the way, the game becomes more than just systems and mechanics for you, our players. A colony sim you enjoy to discover and play, a goal we've had in mind since the beginning. All these years, from the bottom of our hearts, we've done our very best to deliver to the best of our capabilities.
A Special Thank You to You - Our Players, Streamers and Freelancers
Here's to you! All the players, youtubers and streamers as well as our freelancers helping us with the game in various ways. You've been an integral part of making Space Haven come alive just as it is today.
Space Haven would never be the game it is without all of us putting our own visions together, and leaving our own mark on it. You, our players, are part of it too. And we hope what we've managed to accomplish so far is an indication of that.
A warm welcome to our new players. Hope you enjoy the game and if you run into any issues reach out to us and other players on our Steam forums, Discord or Reddit! We are all here for you.
Space Haven 1.0 - Release Candidate Updates
We decided to take a bite-size approach to our 1.0 release and do many Release Candidate updates this year in preparation for the 1.0 Release Day. Our approach has been to continuously update this year with QOL and other updates towards the full release. We did not want to gatekeep for the release day and then have to frantically fix possible new bugs as new players play the game.
This way the game is already more tested when going live for full release, and it also allows streamers to create content of the game without having to hassle with some hidden test branches to let them play.
1.0 Release Candidate Updates We've Done This Year
Release Candidate 6 Patch Notes
- ModdingSteam Workshop Enabled.
- Space Haven SoundtrackUpdated the Space Haven OST on Steam.
- In-Game MusicAdded some new random sounds to the ambience.
Fixed issues with Military Alliance inspections.
Fixed issue with the game not saving if there was an empty space at the end of the game name.
Fixed issue with UI scaling setting the build menu slightly out of bounds with some values.
Fixed bugs.
Release Candidate 5 Patch Notes
- New DerelictsAdded some new derelicts to the game that can be explored and salvaged.
Quality of Life: Made facilities retain their production settings when the facility is moved.
- Quality of LifeThe Hull Stabilizer will now retain the hull stability points when moved. The hull stability points will be available again after the Hull Stabilizers has been moved and re-constructed.
Quality of Life: Power Generators and Backup power nodes will retain their stored backup power when moved.
- Quality of LifeAdded information on how much resources the player has available when a NPC calls and asks for some resources.
Quality of Life: Facility settings and inventory of fractional resources are now transferred over when a facility is moved.
Quality of Life: You can now toggle the sound
Source
