SoulQuest
Steam News 3 May 202617d ago

Uppdate 1.0.5 — Thank you, warriors of Cetonia!!!

What an incredible first days. SoulQuest is finally in your hands and seeing all of you playing, sharing clips, and fighting your way through the Celtic pantheon has been unreal. After almost 7 years, I can't describe w…

Update log

Full SoulQuest update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes2 additions2 changes0 removals
  • Fixes
  • Gameplay
  • Store
fixedBug Fixes:Fixed wrong portraits during dialogues
fixedBug Fixes:Fixed achievements not being unlocked
fixedBug Fixes:Fixed a chest in mission 28 that always appears closed
fixedBug Fixes:Fixed an error that made Mission 2 always had 0% completion
fixedBug Fixes:Fixed an error that made Mission 2 repeat after completing it
fixedBug Fixes:Fixed an error that made the dpad movement always revert to "No"

What an incredible first days. SoulQuest is finally in your hands and seeing all of you playing, sharing clips, and fighting your way through the Celtic pantheon has been unreal. After almost 7 years, I can't describe what it feels like to see people actually experiencing this game.

Thank you so much to everyone who has bought the game so far. And a special thank you to those of you who took the time to leave a review — at this stage of the release, every single review makes a huge difference for the game's visibility. If you're enjoying SoulQuest and haven't left one yet, please consider doing so. It really helps more than you know.

Now, onto business! We've been reading every piece of feedback and bug report since launch, and we've already been working on fixes. This update addresses the following issues:

Bug Fixes:

- Fixed wrong portraits during dialogues

- Fixed achievements not being unlocked

- Fixed a chest in mission 28 that always appears closed

- Fixed an error that made Mission 2 always had 0% completion

- Fixed an error that made Mission 2 repeat after completing it

- Fixed an error that made the dpad movement always revert to "No"

- Fixed an error that made the run button always revert to "Dpad-Bottom" when "Default Controls" was pressed

- Fixed a depth error that made Belenus fire pillar appear behind his skull pile

Changes made:

- Increased the lowest time needed to get an S rank, especially in higher difficulties

- Greatly reduced the rate that enviromental hazards appear

- 3 new color palettes can be unlocked by completing the arena in Easy, Normal, and Hard difficulty

We're not stopping here. Over the next few days, while we keep adressing bugs as they come in, we'll also be working on implementing the following improvements:

Upcoming Improvements:

- An option to disable all environment hazards

- The ability to buy new color palettes from the Abanus Store using souls (Leave your suggestions for palettes below!)

- A boss rush game mode

Keep the feedback coming! You can report bugs and share suggestions in our Steam Discussions or on our Discord. Every report helps us make SoulQuest the best it can be.

See you in Cetonia!

Source

Steam News / 3 May 2026

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