Update log
Full Soul Machine update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
Balance :
Stats :
Max Hp +20 => +10
LifeSteal 1% => 2%
Crit Chance 1% => 3%
Trigger power :
On Weapon Fire 0.3 => 0.1
On Damage Delt 1 => 0.1
Gain efficiency :
Gain LifeSteal 0.1% => 0.05%
Charge Overdrive 20 => 15
Trigger threshhold :
On enemy killed 1 => 10
On damage dealt 20 => 25
Stat slot unlocked earlier
Balancing the number of enemies and the speed at which powerful enemies first appear
Debug :
Changing the unlock of a weapon slot into a the unlock of a new weapon
Source
