Update log
Full SONGBOY: Play Music update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Workshop
- UI and audio
we're starting these to show what's being actively worked on and will appear in future game updates. plan is to drop one every wednesday between content updates, so the channel doesn't go quiet while we're heads-down on bigger stuff.
some weeks it'll be a peek at something we're cooking, some weeks it'll be small wins, some weeks both. want to be as transparent as we can with what we're working on. let us know what you wanna see more or less of. there's a real chunky update in the works and we've been pretty consumed by it. not gonna spoil the whole thing but here's the rough shape of what's coming:
making onboarding smoother for new players learning the ropes
bringing key tools front and center on the Stage
making it easier for new players to quickly create something they like on the fly
we'll share more as it gets closer. and now the cool stuff @jinpavg has been cooking on the audio side:
talkbox no longer locked when changing BPM / time dilation this is a big one. you will be able to overdub onto a loop, change time dilation, keep overdubbing, then change tempo while time is dilated, and overdub again, all into the same loop. couple edge cases still to work out (both technical correctness + what we think makes sense for the player), but the feature is incoming.
new UserSounds folder we'll be changing how imported samples work. when you import, the game will copy the file into a UserSounds folder we control, instead of just pointing at where it lives on your disk. translation: deleting or moving a sample on your computer won't silently break your song anymore. duplicates with the same filename (e.g. two different [c]kick.wav[/c] files from two folders) get renamed on import rather than collapsed, since we can't always tell if they're actually the same sound.
that's it for vol. 1. if you've got something specific you wanna see covered in a future one — a system, a feature, a "how does X actually work" — drop it in the thread and we'll fold it in where we can.
Source
