Son of Scoregasm
Steam News 15 May 20265d ago

New! Public Beta for 2026

A long overdue update to Son of Scoregasm! Apologies it's taken so long. Here's what's new... Replaced broken online scores with Steam leaderboards. There is a global leaderboard for multi-level runs, and per-level lead…

Update log

Full Son of Scoregasm update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes3 additions4 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
addedA long overdue update to Son of Scoregasm! Apologies it's taken so long. Here's what's new...
removedRemoved controller config screen because...
changedSos now uses only SDls Gamepad library. This should mean any controller supported by steam will be configured automatically, or can be changed in Steam itself.
fixedFixed Broken dependencies on linux. Now targetting steam runtime 3 - sniper
fixedFixed Steam Achievements not setting/syncing at times.
changedReplaced libBass audio with SDL2_mixer as it plays better on SteamOS/Linux and doesn't hang on exit

A long overdue update to Son of Scoregasm! Apologies it's taken so long. Here's what's new...

  • Replaced broken online scores with Steam leaderboards. There is a global leaderboard for multi-level runs, and per-level leaderboards for score attack play.

  • Removed controller config screen because...

  • Sos now uses only SDls Gamepad library. This should mean any controller supported by steam will be configured automatically, or can be changed in Steam itself.

  • Fixed Broken dependencies on linux. Now targetting steam runtime 3 - sniper

  • Fixed Steam Achievements not setting/syncing at times.

  • You can now use the controller triggers to trigger the pulse attack

  • Replaced libBass audio with SDL2_mixer as it plays better on SteamOS/Linux and doesn't hang on exit

  • Various engine fixes brought to light over time.

  • Thickened the line width of the vector font so it's easier to read on SteamDeck or other small screens

  • Default effects level is now set to high, as pretty much any PC released in the last decade should be able to run this at 60fps in 1080p. My 5yr old Thinkpad runs it at 4k without the fans coming on, so this should be fine...

  • Slightly increased the range of the pulse attack.

  • Steam cloud save support

  • Added more controller glyphs

  • Adjusted a tutorial stage so that enemies continue to spawn until the pulse attack is full.

  • Dynamic controller add/remove

I'm intending on fixing up more stuff over the course of the next few months. Please let me know on the Discussions page.

Have Fun!

Thanks

Charlie

Source

Steam News / 15 May 2026

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