Update log
Full Son of Scoregasm update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- UI and audio
A long overdue update to Son of Scoregasm! Apologies it's taken so long. Here's what's new...
Replaced broken online scores with Steam leaderboards. There is a global leaderboard for multi-level runs, and per-level leaderboards for score attack play.
Removed controller config screen because...
Sos now uses only SDls Gamepad library. This should mean any controller supported by steam will be configured automatically, or can be changed in Steam itself.
Fixed Broken dependencies on linux. Now targetting steam runtime 3 - sniper
Fixed Steam Achievements not setting/syncing at times.
You can now use the controller triggers to trigger the pulse attack
Replaced libBass audio with SDL2_mixer as it plays better on SteamOS/Linux and doesn't hang on exit
Various engine fixes brought to light over time.
Thickened the line width of the vector font so it's easier to read on SteamDeck or other small screens
Default effects level is now set to high, as pretty much any PC released in the last decade should be able to run this at 60fps in 1080p. My 5yr old Thinkpad runs it at 4k without the fans coming on, so this should be fine...
Slightly increased the range of the pulse attack.
Steam cloud save support
Added more controller glyphs
Adjusted a tutorial stage so that enemies continue to spawn until the pulse attack is full.
Dynamic controller add/remove
I'm intending on fixing up more stuff over the course of the next few months. Please let me know on the Discussions page.
Have Fun!
Thanks
Charlie
Source
