Update log
Full Snap & Grab update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Store
- Fixes
Fix for some conversation and arrest permutations causing the game to freeze
Brick and Conversationalist now consistently show up in the apartment with new conversations, and don't just want to talk about dogs and hourglasses forever.
Audio settings apply to main menu music as well
Fixed placement of some customization items
Items that can be cut open now reliably check to see that you're holding an appropriate item for cutting
Fixed a bug where you could nudge a dog into a specific location to use as a footstool to escape the apartment
Fix for things that are not buckets being able to be used as buckets
Fixes for cooking and defrosting ham
Updated the "Free Grab" meter in the Day Planner to accurately reflect the amount of items left to grab (as well as always show a hint for which item to get next)
Fixes for 100% "Free Snap" mode. Please note that if you're already close to completing an area, you may need to re-snap some items to get 100%.
Fixing a bug where Brick and Conversationalist would take a whole minute to pet a dog
Fixing a bug where crushing a guard with a chandelier while another crew member was hanging out below the chandelier would soft lock the game
Fixing a bug where a guard who would slip over at a sink in the Grab phase would figure things out in the Snap phase and not slip over
Fixing that one painting near the back stairs in Nifty's apartment from clipping through the wall when customizing
Eternally removing more robot voices
Fixing the lost dog guest so he has an actual conversation and doesn't just groan weirdly
The waving guy a couple of blocks away now waves at you
Fixed dogs being unable to be customized in the dog room
Fixing UI wonkiness on Free Snap and Free Grab meters on entry
Fixed hats and bows occasionally detatching on dogs
Fixed crowd occasionally levitating when you get a good whack at the leftmost Erik Pop fountain
Removed the need to steal the balloons in another building in order to get 100% Free Grabbed
Fixing UI text placement and overruns in various positions
Removed using doors, crew alternate entry points, and cutting open fish tanks for now. They'll return in a future episode!
Unplugged the vending machine in the break room. It'll get plugged back in next episode!
Fixes for arrival points on various objects
Fixes for various typos and misleading traits
Fixes for some objects floating in the worldbox
Fix for splatting the empty painting and no reaction occurring
Source
