Sledding Game
Steam News 28 February 20251y ago

The past month (and the next)

This past month, as I mentioned in the subtitle, has felt like I haven't been getting as much done as I should. There are a few reasons for that, but at the same time, I still see it as forward progress. After putting o…

Update log

Full Sledding Game update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix5 additions3 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Maps
addedAfter putting out all my initial content in December/January, I had a surprising number of companies reach out about things like publishing, localization, art, sound design...etc. A big part of what I enjoy in game development is actually doing a lot of those things myself. Sure, some of them can be tedious, but they’re all part of the process. Since I'm still new to the industry, I also wanted to take the time to learn about these different services, which meant sitting down for calls with every single person who reached out. That was both time-consuming and stressful, but I’m getting better at it, and it’s definitely something I need to keep working on.
fixedIt’s also tough because so much of the work happens behind the scenes. Sometimes it takes me a couple of days just to fix a bug that needs to be fixed, or to rework a mechanic that I know will pay off in the future. Because of that, I don’t always have something flashy to post like, “Look at this brand-new mechanic I just added, woah!” But I have to remind myself that this is all part of the process. As long as I’m working on the game and making forward progress, that’s what really matters.
addedBut I did just make that NEW TRAILER which was pretty cool!
addedI'll quickly cover the things that I've added into the game as well in the past month.
changedNew Stuffvoice muffling (when behind certain "hard" walls)
addedNew Stuffcannons with added in-air ragdoll control

This past month, as I mentioned in the subtitle, has felt like I haven't been getting as much done as I should. There are a few reasons for that, but at the same time, I still see it as forward progress.

After putting out all my initial content in December/January, I had a surprising number of companies reach out about things like publishing, localization, art, sound design...etc. A big part of what I enjoy in game development is actually doing a lot of those things myself. Sure, some of them can be tedious, but they’re all part of the process. Since I'm still new to the industry, I also wanted to take the time to learn about these different services, which meant sitting down for calls with every single person who reached out. That was both time-consuming and stressful, but I’m getting better at it, and it’s definitely something I need to keep working on.

Because of all these conversations and industry learning experiences, I haven’t had as many long, focused work sessions on the game itself. So yes, from a pure game development standpoint, I could be doing more. But in terms of learning and expanding my understanding of the industry, I’ve grown more in the past month than I have in the last seven years of making games. And that’s still progress, just in a different way.

It’s also tough because so much of the work happens behind the scenes. Sometimes it takes me a couple of days just to fix a bug that needs to be fixed, or to rework a mechanic that I know will pay off in the future. Because of that, I don’t always have something flashy to post like, “Look at this brand-new mechanic I just added, woah!” But I have to remind myself that this is all part of the process. As long as I’m working on the game and making forward progress, that’s what really matters.

But I did just make that NEW TRAILER which was pretty cool!

I'll quickly cover the things that I've added into the game as well in the past month.

New Stuff

  • points earned from snowballs

  • lodge (unfinished)

  • text chat local/global

  • voice muffling (when behind certain "hard" walls)

  • camera rework

  • cannons with added in-air ragdoll control

  • reworked sleds to be "seats" (this is for overall combining of mechanics)

  • key rebinding options

  • emotes / new sitting animations

  • muting / volume control

  • names over players heads

  • racing (finished? maybe? it's pretty close)

Going Forward

There's a couple things that I have planned for the near future Controller Support I think controller support is a big feature. There won't be a lot to show (it's one of those "behind the scenes" mechanics) but for the long term I think people will appreciate it.

Some other ones which might be nice:

  • radio chat (or some form of party chat)

  • shoving players (I think the more player interaction the better)

  • visual assets (fences, rocks, more trees) I think this could help greatly with the immersion of the map

  • changing some visual feedback (leaning on sled and others that I can't think of right now)

  • maybe rework snow (the current system doesn't work with no light source, so night time can't be a thing right now)

  • snowmen making (and breaking)

  • hot cocoa dispenser

  • skate park area

I realize some of these things will take longer than I expect and so maybe this isn't a "next month" type of thing, but these are definitely some priorities when it comes to future updates.

If

Source

Steam News / 28 February 2025

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