Update log
Full Slay the Spire update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Balance
- Gameplay
- Events
- Fixes
- Performance

Hey everyone, It's time for the weekly patch! This week's focus was on tasks to ensure a smooth launch for character three into the beta branch next week. However, there are bug fixes as usual, a new language (Serbian!), seed consistency, and scroll bars! The scroll bars are really nice.



What could these orbs be? Patch Notes
Balance
Anger card damage buffed by 1.
Crippling Poison rework: Apply 4 (7) Poison and 2 Weak to ALL enemies. Exhaust.
Feel No Pain card nerf. 4 -> 3 block. Upgraded: 6 -> 5 Block.
Immolate card buff: Adds a Burn to discard pile instead of draw pile.
Immolate card buff: 18 -> 21 damage.
Immolate+ card buff: 24 -> 28 damage.
J.A.X. Dealer event's cost of J.A.X. updated 100 -> 77 Gold.
Reckless Charge card is now Uncommon.
Reckless Charge+ card nerfed damage by 1.
Sneaky Strike card buff. 8 -> 10 damage. Upgraded: 12 -> 14 damage.
Wild Strike card is now Common.
Bug Fixes
Adding apostrophe to Pandora's Box.
Ascender's Bane was using the wrong apostrophe, causing data upload issues.
Bite now correctly works when last hitting in fast mode.
Calling Bell can no longer give multiple campfire option relics.
Curses that player's receive are now seeded.
Falling Event now correctly previews upgraded cards.
Falling Event's RNG is now seeded.
Fixed bug where Orichalcum relic never stopped flashing.
Fixed crash when travelling to a new room while a Bottle relic's screen was open.
Fixed issue where Awakened One could growl multiple times.
Gremlin Leader's minion summon is now seeded.
Match and Keep event is now seeded.
Membership Card relic no longer incorrectly lowers ? room chance.
Obtaining a bottled relic no longer removes other relics in the rewards screen/chest.
Patch Notes screen can scroll to the bottom now.
Saving and returning to the main menu on a boss now properly silences the boss BGM.
Saving improved so files are saved more consistently for slower hard drives.
Sensory Stone event wording fix.
Shiny Daily mod no longer has card upgrading-related bugs.
Shiny Daily Mod now correctly marks cards as seen (no longer shows ??? cards).
Slimes no longer make sounds if game is running in background and bg sounds are muted.
Thorns now correctly works when killing the spiker as the last enemy in fast mode.
Delay loading Run History data until the screen is opened.
Fixed several Shop screen assets that caused memory leaks.
Seeds are now utilized for gold rewards from events, chests, and various rooms.
Seeds are now utilized for many enemy actions that had unseeded randomness.
Seeds are now utilized for Matryoshka and Mummified Hand relics.
Seeds are now utilized for The Joust event.
Seeds are now utilized for The Mausoleum event.
Seeds are now utilized for various events and some missed Shuffle-based actions.
Seeds are now utilized for Wheel of Change event.
Seeds are now utilized for Wing Statue event.
UI and Effects
Adding disclaimer for Daily Climb that Achievements are disabled.
Adding disclaimer for Seeded Runs that Achievements and Leaderboards are disabled.
Card Quick Select now deselects hovered card on double tap.
Crippling Poison -> Crippling Cloud.
Cursed Key now pulses when you are in a chest room.
Language dropdown menu now has a larger max.
Pickup vs Pick up wording consistency.
Question Card indicates it works on future card rewards as it's no longer a boss relic.
Scroll bars have been added to many screens.
Updated art for Card Removal Service
Source